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The Return of Werdna - 1986
Five years have
passed since I captured the mystical amulet from the Mad Overlord Trebor. His
agents had only been a few hours ahead of me in obtaining the artifact. The
amulet had lain hanging around the neck of a forgotten god's statue in an
ancient crumbling Temple. Whose Temple it once was is now whispered faintly only
in ancient and forbidden tomes. Never is the full name used, perhaps for fear of
invoking something dreadful that might be merely slumbering.
The mist enshrouded valley that hides the Temple has been
known throughout time as the Gods' Hopyard, supposedly because of a great portal
that was opened one night by a demented archmage. It is said in arcane legends
that on that night the Gods came here and played. The world shook and mountains
danced. The whole sky was afire with shimmering colors. As dawn rose, a gigantic
voice suddenly blasted out a harsh command, and everything in the world froze in
mid-stride. Then there seemed to be a great inhaling, a loud implosion, and the
world moved again. The portal was gone.
Who or what chased back the Gods and closed the portal no one
knows. It was a long while before anyone was brave enough to venture into the
valley to find out what had occurred. It was quite difficult to see, a dense
mist now covering the valley edges. In the far end of the valley there loomed a
gigantic Temple of a style never before seen.
In its center was an altar room wherein stood a statue.
Around the neck of the statue hung an amulet that glowed with such magical
energy that none could gaze upon it for long.
As to what this amulet is, or to whom it might have belonged,
the greatest scholars of the last three millenia have debated. Some feel that it
was the focus by which the portal was opened, and any who possessed it could
open the way for the Gods' return. Others theorized that it was too powerful to
have originated on this worldly plane, and so must have been left behind during
the retreat of the Gods. A third group partially agreed with the second; the
amulet was not of this dimension, but was used by whatever chased away the Gods.
Thus the artifact was more powerful than the Gods themselves! Furthermore, they
warned, the Temple, statue and amulet were placed in the valley to seal the
portal and prevent the Gods' return. This group was, of course, scoffed at by
other scholars, as the implications of their theory was much too disturbing to
contemplate.
Over the ages, many thieves and mages have been drawn to the
amulet and the
legends that surround it. All who have sought to possess it have failed. I,
Werdna, the most powerful Wizard of this Age, was always intrigued by
speculations about the wonders of the amulet, but was much too prudent to enter
the Temple without the proper safeguards. The most infuriating thing to me was
no one knew so much as a hint of what those safeguards might be. No one had any
idea why each previous attempt into that eldritch vale had met with disaster.
Then one day I was approached by a dealer of dubious
antiques. Amongst the
obvious fakes and worthless old bones was a scroll that he claimed was over a
thousand years old. He assured me that no one had ever opened it, and demanded
an
outrageous 500 g.p. for the item. Intrigued, I haggled him down to a mere 80 g.p.
and took the scroll back to my study. When I attempted to break open the seal,
it popped off in my hand! The scroll had been carefully opened and then gently
resealed.
Making a note to summon a demon to deal with the scurrilous
knave, I settled down to study the scroll. It actually seemed quite old and was
in very poor condition. The inscriptions were faded and of a tongue quite
unknown to me. It took but a few minutes for my arts to restore the lettering to
legibility, but it took almost a year's worth of intense research to translate
the message.
Wonder of all wonders, the scroll appeared to be written by
the apprentice to the wizard who opened the gate that night so long ago. His
mind seemed to have been blasted by what he had seen, for only stray bits and
snatches of thought were scribbled on the scroll. He kept repeating over and
over again something about the glowing eye of THE GOD, which I took to mean the
amulet. He also ranted about losing the Mythril Gauntlets entrusted to his care,
and groveling for forgiveness from someone or something. The last part of the
scroll was filled with dire prophecies and fears for his own eternal torment.
I was filled with hope. If I could correctly follow the clues
this document provided, the amulet and all its power could be mine. Now I
regretted consigning the soul of the antique dealer to Hell. In the hope that
the gauntlets mentioned in the ancient scroll were the means by which the amulet
could be handled safely, my agents went into search of them. After many months
of seeking, they were able to procure but a single glove. In my gratitude for
their obtaining half of a pair of gloves, I only had half of them executed.
Well, one gauntlet would have to suffice. Now armed, I set off for the misty
vale in search of my destiny. Alas, mere hours ahead of me, others entered the
Temple and absconded with the amulet. At first, I was so shocked to see it gone
that I just slumped to the floor. Then I noticed what appeared to be fresh
footprints in the thick dust on the floor. I followed them for a short while,
but lost them on the hard ground outside the Temple. Racing back to my tower, I
used my scrying mirror to show me what had transpired outside the valley, for
even my skills could not penetrate that mist within the valley.
Four men shrouded in black robes entered the valley. Shortly,
three men left. (I had seen no body, so what happened to the fourth man?) One of
the men carried
something at arm's distance. For an instant I caught a glimpse of a bluish-grey
gleaming glove on the man's hand, then the mirror was blasted into a thousand
fragments. He also had one of the fabled gauntlets. The scroll was right! Now I
understood why it had been unsealed...that old fraud had made copies of the
scroll!
I conjured up two of my favorite demons and sent them to pay
the antique dealer's soul a visit. They returned shortly, having "persuaded" the
shade to talk. I learned that although the dealer had made five copies of the
scroll, he had sold only one of them prior to his demonic dismemberment. The Mad
Overlord, Trebor was the owner of this copy. I gathered my creatures about me
and cast a Malor to Trebor's
Castle. While my pets were keeping the staff quite busy, I cast a
Mamorlis spell on everyone in
Trebor's audience room. It was quite humorous to see Trebor frozen in abject
terror upon his throne. He wore the mystic gauntlet upon his right hand and
dangling from that glove was a captured sun, so bright was its radiance.
Carefully, I put my gauntlet and plucked the amulet from the cradle of his
glove. So as not to seem ungrateful, I did leave Trebor one of the Damien stones
I usually carried around with me. They make such fine thoughtful gifts, heh, heh,
heh! Calling my servants to me, I cast another
Malor back to my tower.
At last, the amulet was mine!!! The power of a universe was
at my disposal. Ah, so drunk was I with visions of great and terrible deeds.
What to do first? My tower seemed unfitting for a would-be god. Something more
splendid, more spacious. Perhaps a split level...no, many levels...ten levels,
that's it! Where to put this magnificient edifice? Well, it should be somewhere
away from prying eyes and possible thieves, yet not to far from a food source
for my hungry pets. Aha, I'll put it under Trebor's nose, literally. I'll build
it under his poor excuse for a Castle!
The very next day I started the major invocation. Everything
went smoothly until I keyed in to the amulet. I only opened a tiny conduit to it
in order to provide more power for my conjuring. What I got was a blast of raw
energy that almost vaporized me on the spot. It was a good thing that I had been
working behind a shield. The ground beneath the Castle was melted, churned, and
twisted out like pulled taffy.
When everything cooled, I indeed had my ten level underground
fortress maze,
although it was much wilder than I had envisioned. That was good, for the
backlash of that awesome force had completely obliterated my tower! More than
somewhat shaken, I Malored down to
my new abode. I had barely tapped whatever lay within the amulet, yet it had
almost destroyed me. I vowed never to invoke it again until I could discover how
to channel its power.
Five years passed without the amulet yielding up any of its
secrets. Oh, I did discover a few small details, like why a gauntlet was
necessary. One evening I was preoccupied with my studies, and I asked one of my
many minions to fetch the amulet from behind its darkly smoked glass case so I
could examine it. Suddenly, I heard a pop and a thud of the amulet dropping to
the floor. My servant had failed to put on the gauntlet. When it touched the
amulet, the creature had just vanished. That could have been me! After that I
kept the gauntlet on the case, so I wouldn't forget again.
Finally, tragedy did strike, but of a different form. I was
entertaining a Vampire Lord and several of his liegemen, when the door to my
study was kicked open and in burst a wild-eyed team of adventurers bent on my
destruction. I was too far away from the amulet to reach it in time, and my
pentagram for summoning monster allies was on the other side of the room. I
quickly gathered up my energy and began to cast the awesome
Tiltowait spell, while my guests
rushed forward to my defense. Just as I unleashed that hellish fireball, I saw
the Vampire Lord dissolved by a Zilwan
spell! So, they had a high mage also. What! They still stood! That's one very
tough team.
Another Tiltowait
should finish them, I thought. Before I could cast it, the leader of the team
stepped in under my outstretched arms and delivered a critical hit to me. As my
consciousness faded, I heard one of his men say, "Hawkwind, I have the amulet!
Trebor will be pleased." I cursed Trebor with my last breath that he might
endure endless torment. My final view was of their black banner bearing
both a gold and a silver dragon in bend, and of the amulet dangling from the end
of a sword. The darkness claimed me and I slept as unto death...
YOU ARE WERDNA, the infamous evil wizard, and life is not at all a bed of roses. Trapped at the bottom of a prison dungeon, you must fight your way out. With any luck, you will be able to wreak your revenge upon the do-gooder adventurers who have placed you here. Most of all, you want to get your hands on your nemesis, Trebor!