ALCHEMIST SPELLS  

Name Realm Spell Level Cost / Power Level Usable Target Range Damage Duration Description
Acid Splash Water 1 2 Combat One Enemy Thrown 1-7 HP / PL - Sprays burning acid, causing damage to one target
Heal Wounds Divine 1 3 Anytime One Ally Thrown - - Restores HP to one ally
Itching Skin Earth 1 2 Combat Cone Thrown - 1 Round / PL Irritates enemies, lessening their ability to attack and defend
Light Fire 1 1 Anytime - Short - 24 Game Hours Makes surroundings brighter
Sleep Air 1 3 Combat Enemy Group Thrown - 1 Round / PL Tries to lull an enemy group into sleep. Enemy may awaken if attacked while sleeping
Stamina Water 1 2 Anytime One Ally Thrown - - Restores a portion of stamina to a single target
Blinding Flash Fire 2 5 Combat Radius Long - 1 Round / PL Tries to blind all enemies within the surrounding area
Cure Lesser Cond Water 2 4 Anytime One Ally Thrown - - Attempts to cure one character from a minor condition of fear, sleep, blindness, nausea and irritation
Dracon Breath Water 2 4 Combat One Ally Extended - 1 Round / PL Gives one target the ability to use dracon breath. PL has no impact on its strength
Razor Cloak Earth 2 6 Combat One Ally Extended - 1 Round / PL Wounds any attacker that strikes against the enchanted ally
Sonic Boom Air 2 6 Anytime Radius Long - - May render opponents unconscious or terrored. Can force enemy into combat & you get initiative
Chameleon Earth 3 6 Non-combat Party Short - 6 Rounds / PL Makes it more difficult for monsters to detect you, allowing you to get closer before being spotted
Cure Paralysis Water 3 6 Anytime One Ally Thrown - - Attempts to cure the effects of paralysis or web from one character
Cure Poison Air 3 6 Anytime One Ally Thrown - - Attempts to cure one character from poisoning
Knock Knock Earth 3 6 Non-combat Adventuring |Short - - Tries to hold tumblers on locks or circumvent traps. PL impacts on effectiveness
Noxious Fumes Air 3 5 Combat Radius Long 1-6 HP / PL - Putrid odours cause damage, may also cause nausea or unconsciousness
Whipping Rocks Earth 3 6 Combat Cone Thrown 2-10 - A vortex of stone damages multiple targets
Acid Bomb Water 4 8 Combat Radius Long 1-6 HP / PL 1 Round / PL An acidic cloud lingers over enemies causing persistent damage over time
Crush Earth 4 8 Combat One Enemy Long 2-30 - A gigantic stone squashes a single opponent
Cure Disease Water 4 8 Anytime One Ally Thrown - - Attempts to cure one character infected with disease-
Element Shield Earth 4 8 Combat Party Short - 3 + 1 Rounds / PL Enhances party's resistances to magic from Earth, Air, Fire & Water realms
Fire Bomb Fire 4 8 Combat Radius Long 2-10 HP / PL - Fire bomb explodes causing damage to nearby opponents
Ring of Fire Fire 4 10 Combat Party Run 1-6 HP / PL 3 + 1 Rounds / PL Surrounds the party with a protective ring of fire, singing any opponents that get too close
Body of Stone Earth 5 8 Combat One Ally Extended - 1 Round / PL Increases the AC of,one character, and absorbs damage done to that character
Purify Air Air 5 10 Combat Party Short - - Clears the air and rids any clouds hanging around
Return to Portal Air 5 50 Non-combat Caster Short - - Returns the party to the last place where 'Set Portal' was used
Set Portal Air 5 30 Non-combat Caster - - - Sets a portal which enables the party to returned to using the 'Return to Portal' spell
Summon Elemental Divine 5 12 Combat Point Extended - - Summons an elemental being to fight for the party. Limited to 1 elemental per caster
Toxic Cloud Air 5 8 Combat Radius Long 1-4 HP / PL 1 Round / PL Casts a toxic cloud over the area causing damage, may cause nausea, poisoning or unconsciousness
Boiling Blood Fire 6 12 Combat One Enemy Long 2-38 HP / PL - Makes enemies blood boil, may cause death, if so, nearby enemies take damage also
Draining Cloud Divine 6 10 Combat Radius Long 1-5 HP / PL 1 Round / PL A cloud lingers around enemies continually draining their HP, SP and stamina
Quicksand Earth 6 15 Combat Radius Long - - Liquifies the ground, tries to instantly kill all nearby enemies
Resurrection Divine 6 30 Anytime One Ally Extended - - Tries to restore life to a dead character
Death Cloud Air 7 20 Combat Radius Long - 1 Round / PL A black cloud lingers around enemies for multiple turns, may cause instant death
Earthquake Earth 7 18 Combat All Enemies Long 3-21 HP / PL - Violent ground tremors cause severe damage to all nearby enemies
Tsunami Water 7 15 Combat Cone Thrown 3-27 HP / PL - An extreme tidal force flattens enemies causing massive damage

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