| Name |
Realm |
Spell Level |
Cost / Power Level |
Usable |
Target |
Range |
Damage |
Duration |
Description |
| Acid Splash |
Water |
1 |
2 |
Combat |
One Enemy |
Thrown |
1-7 HP / PL |
- |
Sprays burning acid, causing damage to one target |
| Heal Wounds |
Divine |
1 |
3 |
Anytime |
One Ally |
Thrown |
- |
- |
Restores HP to one ally |
| Itching
Skin |
Earth |
1 |
2 |
Combat |
Cone |
Thrown |
- |
1 Round /
PL |
Irritates enemies,
lessening their ability to attack and defend |
| Light |
Fire |
1 |
1 |
Anytime |
- |
Short |
- |
24 Game Hours |
Makes surroundings brighter |
| Sleep |
Air |
1 |
3 |
Combat |
Enemy Group |
Thrown |
- |
1 Round / PL |
Tries to lull an enemy group into sleep. Enemy may
awaken if attacked while sleeping |
| Stamina |
Water |
1 |
2 |
Anytime |
One Ally |
Thrown |
- |
- |
Restores a portion of stamina to a single
target |
| Blinding
Flash |
Fire |
2 |
5 |
Combat |
Radius |
Long |
- |
1 Round /
PL |
Tries to blind all
enemies within the surrounding area |
| Cure Lesser Cond |
Water |
2 |
4 |
Anytime |
One Ally |
Thrown |
- |
- |
Attempts to cure one character from a minor condition
of fear, sleep, blindness, nausea and irritation |
| Dracon Breath |
Water |
2 |
4 |
Combat |
One Ally |
Extended |
- |
1 Round / PL |
Gives one target the ability to use dracon breath. PL
has no impact on its strength |
| Razor Cloak |
Earth |
2 |
6 |
Combat |
One Ally |
Extended |
- |
1 Round / PL |
Wounds any attacker that strikes against the
enchanted ally |
| Sonic Boom |
Air |
2 |
6 |
Anytime |
Radius |
Long |
- |
- |
May render opponents unconscious or terrored. Can
force enemy into combat & you get initiative |
| Chameleon |
Earth |
3 |
6 |
Non-combat |
Party |
Short |
- |
6 Rounds / PL |
Makes it more difficult for monsters to detect you,
allowing you to get closer before being spotted |
| Cure Paralysis |
Water |
3 |
6 |
Anytime |
One Ally |
Thrown |
- |
- |
Attempts to cure the effects of paralysis or web from
one character |
| Cure Poison |
Air |
3 |
6 |
Anytime |
One Ally |
Thrown |
- |
- |
Attempts to cure one character from poisoning |
| Knock Knock |
Earth |
3 |
6 |
Non-combat |
Adventuring |
|Short |
- |
- |
Tries to hold tumblers on locks or circumvent traps.
PL impacts on effectiveness |
| Noxious Fumes |
Air |
3 |
5 |
Combat |
Radius |
Long |
1-6 HP / PL |
- |
Putrid odours cause damage, may also cause nausea or
unconsciousness |
| Whipping Rocks |
Earth |
3 |
6 |
Combat |
Cone |
Thrown |
2-10 |
- |
A vortex of stone damages multiple
targets |
| Acid Bomb |
Water |
4 |
8 |
Combat |
Radius |
Long |
1-6 HP / PL |
1 Round / PL |
An acidic cloud lingers over enemies causing
persistent damage over time |
| Crush |
Earth |
4 |
8 |
Combat |
One Enemy |
Long |
2-30 |
- |
A gigantic stone squashes a single
opponent |
| Cure
Disease |
Water |
4 |
8 |
Anytime |
One Ally |
Thrown |
- |
- |
Attempts to cure one
character infected with disease- |
| Element Shield |
Earth |
4 |
8 |
Combat |
Party |
Short |
- |
3 + 1 Rounds / PL |
Enhances party's resistances to magic from Earth, Air, Fire &
Water realms |
| Fire Bomb |
Fire |
4 |
8 |
Combat |
Radius |
Long |
2-10 HP / PL |
- |
Fire bomb explodes causing damage to nearby
opponents |
| Ring of Fire |
Fire |
4 |
10 |
Combat |
Party |
Run |
1-6 HP / PL |
3 + 1 Rounds / PL |
Surrounds the party with a protective ring of fire,
singing any opponents that get too close |
| Body of Stone |
Earth |
5 |
8 |
Combat |
One Ally |
Extended |
- |
1 Round / PL |
Increases the AC of,one character, and absorbs damage
done to that character |
| Purify Air |
Air |
5 |
10 |
Combat |
Party |
Short |
- |
- |
Clears the air and rids any clouds hanging
around |
| Return to Portal |
Air |
5 |
50 |
Non-combat |
Caster |
Short |
- |
- |
Returns the party to the last place where 'Set Portal'
was used |
| Set Portal |
Air |
5 |
30 |
Non-combat |
Caster |
- |
- |
- |
Sets a portal
which enables the party to returned to using the 'Return to
Portal' spell |
| Summon Elemental |
Divine |
5 |
12 |
Combat |
Point |
Extended |
- |
- |
Summons an elemental being to fight for the party. Limited to 1
elemental per caster |
| Toxic Cloud |
Air |
5 |
8 |
Combat |
Radius |
Long |
1-4 HP / PL |
1 Round / PL |
Casts a toxic cloud over the area causing damage,
may cause nausea, poisoning or unconsciousness |
| Boiling Blood |
Fire |
6 |
12 |
Combat |
One Enemy |
Long |
2-38 HP / PL |
- |
Makes enemies blood boil, may cause death, if so,
nearby enemies take damage also |
| Draining
Cloud |
Divine |
6 |
10 |
Combat |
Radius |
Long |
1-5 HP /
PL |
1 Round /
PL |
A cloud lingers
around enemies continually draining their HP, SP and stamina |
| Quicksand |
Earth |
6 |
15 |
Combat |
Radius |
Long |
- |
- |
Liquifies the ground, tries to instantly kill all
nearby enemies |
| Resurrection |
Divine |
6 |
30 |
Anytime |
One Ally |
Extended |
- |
- |
Tries to restore life to a dead
character |
| Death Cloud |
Air |
7 |
20 |
Combat |
Radius |
Long |
- |
1 Round / PL |
A black cloud lingers around enemies for multiple
turns, may cause instant death |
| Earthquake |
Earth |
7 |
18 |
Combat |
All
Enemies |
Long |
3-21 HP /
PL |
- |
Violent ground
tremors cause severe damage to all nearby enemies |
| Tsunami |
Water |
7 |
15 |
Combat |
Cone |
Thrown |
3-27 HP / PL |
- |
An extreme tidal force flattens enemies causing
massive damage |