ALCHEMIST SPELLS Name Realm Level Cost/PL Usable Target Range Damage Duration Description ==== ===== ===== ======= ====== ====== ===== ====== ======== =========== Acid Splash Water 1 2 Combat One Enemy Thrown 1-7 HP / PL - Sprays burning acid, causing damage to one target Heal Wounds Divine 1 3 Anytime One Ally Thrown - - Restores HP to one ally Itching Skin Earth 1 2 Combat Cone Thrown - 1 Round / PL Irritates enemies, lessening their ability to attack and defend Light Fire 1 1 Anytime - Short - 24 Game Hours Makes surroundings brighter Sleep Air 1 3 Combat Enemy Group Thrown - 1 Round / PL Tries to lull an enemy group into sleep. Enemy may awaken if attacked while sleeping Stamina Water 1 2 Anytime One Ally Thrown - - Restores a portion of stamina to a single target Blinding Flash Fire 2 5 Combat Radius Long - 1 Round / PL Tries to blind all enemies within the surrounding area Cure Lesser Cond Water 2 4 Anytime One Ally Thrown - - Attempts to cure one character from a minor condition of fear, sleep, blindness, nausea and irritation Dracon Breath Water 2 4 Combat One Ally Extended - 1 Round / PL Gives one target the ability to use dracon breath. PL has no impact on its strength Razor Cloak Earth 2 6 Combat One Ally Extended - 1 Round / PL Wounds any attacker that strikes against the enchanted ally Sonic Boom Air 2 6 Anytime Radius Long - - May render opponents unconscious or terrored. Can force enemy into combat & you get initiative Chameleon Earth 3 6 Non-combat Party Short - 6 Rounds / PL Makes it more difficult for monsters to detect you, allowing you to get closer before being spotted Cure Paralysis Water 3 6 Anytime One Ally Thrown - - Attempts to cure the effects of paralysis or web from one character Cure Poison Air 3 6 Anytime One Ally Thrown - - Attempts to cure one character from poisoning Knock Knock Earth 3 6 Non-combat Adventuring Short - - Tries to hold tumblers on locks or circumvent traps. PL impacts on effectiveness Noxious Fumes Air 3 5 Combat Radius Long 1-6 HP / PL - Putrid odours cause damage, may also cause nausea or unconsciousness Whipping Rocks Earth 3 6 Combat Cone Thrown 2-10 - A vortex of stone damages multiple targets Acid Bomb Water 4 8 Combat Radius Long 1-6 HP / PL 1 Round / PL An acidic cloud lingers over enemies causing persistent damage over time Crush Earth 4 8 Combat One Enemy Long 2-30 - A gigantic stone squashes a single opponent Cure Disease Water 4 8 Anytime One Ally Thrown - - Attempts to cure one character infected with disease- Element Shield Earth 4 8 Combat Party Short - 3+1 Rounds / PL Enhances party's resistances to magic from Earth, Air, Fire & Water realms Fire Bomb Fire 4 8 Combat Radius Long 2-10 HP / PL - Fire bomb explodes causing damage to nearby opponents Ring of Fire Fire 4 10 Combat Party Run 1-6 HP / PL 3+1 Rounds / PL Surrounds the party with a protective ring of fire, singing any opponents that get too close Body of Stone Earth 5 8 Combat One Ally Extended - 1 Round / PL Increases the AC of,one character, and absorbs damage done to that character Purify Air Air 5 10 Combat Party Short - - Clears the air and rids any clouds hanging around Return to Portal Air 5 50 Non-combat Caster Short - - Returns the party to the last place where 'Set Portal' was used Set Portal Air 5 30 Non-combat Caster - - - Sets a portal which enables the party to returned to using the 'Return to Portal' spell Summon Elemental Divine 5 12 Combat Point Extended - - Summons an elemental being to fight for the party. Limited to 1 elemental per caster Toxic Cloud Air 5 8 Combat Radius Long 1-4 HP / PL 1 Round / PL Casts a toxic cloud over the area causing damage, may cause nausea, poisoning or unconsciousness Boiling Blood Fire 6 12 Combat One Enemy Long 2-38 HP / PL - Makes enemies blood boil, may cause death, if so, nearby enemies take damage also Draining Cloud Divine 6 10 Combat Radius Long 1-5 HP / PL 1 Round / PL A cloud lingers around enemies continually draining their HP, SP and stamina Quicksand Earth 6 15 Combat Radius Long - - Liquifies the ground, tries to instantly kill all nearby enemies Resurrection Divine 6 30 Anytime One Ally Extended - - Tries to restore life to a dead character Death Cloud Air 7 20 Combat Radius Long - 1 Round / PL A black cloud lingers around enemies for multiple turns, may cause instant death Earthquake Earth 7 18 Combat All Enemies Long 3-21 HP / PL - Violent ground tremors cause severe damage to all nearby enemies Tsunami Water 7 15 Combat Cone Thrown 3-27 HP / PL - An extreme tidal force flattens enemies causing massive damage If printing, set printer orientation to 'LANDSCAPE' as tables are wide. If tables are not alligned, hold 'control' and move mouse wheel up or down till they allign. Created by Christo aka Mindflay on 30/12/01. www.mindflay.com