! CASTLE MARKET !
+----------- CURRENT PARTY: -----------+
# CHARACTER NAME CLASS AC HITS STATUS
1 SNAFARU G-LOR 0 93 93
2 THOMAS G-SAM 0 77 77
3 CT6502 G-FIG 0 65 65
4 MOLONY G-MAG 9 96 96
5 4AM G-BIS 6 94 94
6 QKUMBA N-NIN -3 88 88
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YOU MAY GO TO:
R)ELEASE
Wizardry Proving Grounds v3.2 18-MAR-2026
(Original Apple II and ProDOS Formats)
Full complete release!
Over 100 fixes and exciting enhancements such as:
- Pool and Divide gold.
- Ninja unarmed combat improvements, and
reduced class requirements.
- Show hit probabitity and spells in combat.
- Show silenced characters and poison effects on status window.
- New fonts!
- Here is a partial blog of W)HAT'S NEW!
For a full list see C)ODE FIXES.
A)CKNOWLEGDMENTS See a *ROSTER of people who have helped me along the way to realize this project, my grateful thanks.
P)LAYER'S GUIDE FOR PG V3.2 Additional player's guide for Wizardry PG v3.2 with enhancement descriptions, charts, how to get the game started, etc.
S)PELLS The very useful complete spells list.
O)RIGINAL GUIDE Original player's guide.
A)LTERNATE SCENARIOS You can also play nine alternate Wizardry scenario using that same game v3.2 game engine and enjoy all the enhancements and fixes.
W)IZARD REPLAY Let's you play all three original scenarios, as well as nine alternate scenarios, in a nice ProDOS shell by 4am and Qkumba.
C)ODE FIXES Detailed code fixes that have been applied and a rough companion completed L)IST of fixes, bugs, issues, and thoughts.
D)ATABASE FIXES Detailed database fixes that have been applied.
R)ECOMPILE GUIDE This guide has all you need to know to edit and compile Wizardry's Pascal game code.
B)UNDLE FOR RECOMPILING Bundle of everything you need to edit and compile Wizardry's Pascal code. To be used with the guide above.
GitH)ub Code repository, version control, and collaboration for this project.
E)MULATORS An Apple II emulator is needed. Popular ones are A)ppleWin (for PCs) and V)irtual ][ (for Macs).
W)IZARDRY FAN PAGE BY SNAFARU See my main web page for tons of other cool Wizardry stuff.
