Wizardry PG Splash Small
Wizardry

Proving Grounds

Recompiled

NEWER Release !
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! CASTLE                        MARKET !
+----------- CURRENT PARTY: -----------+

 # CHARACTER NAME  CLASS AC HITS STATUS
 1 SNAFARU         G-SAM  0   93   93
 2 THOMAS          G-LOR  0   77   77
 3 CT6502          G-FIG  0   65   65
 4 4AM             G-BIS  6   82   82
 5 MOLONY          G-MAG  9   96   96
 6 QKUMBA          N-THI  6   88   88

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             YOU MAY GO TO:

R)ELEASE
  Wizardry Proving Grounds v3.2 18-MAR-2026

  (Original Apple II and ProDOS Formats)
  Full complete release!
Over 100 fixes and exciting enhancements such as:
- Pool and Divide gold.
- Ninja unarmed combat improvements, and
  reduced class requirements.
- Show hit probabitity and spells in combat.
- Show silenced characters on status window.
- New fonts!
- Here is a partial blog of W)HAT'S NEW!
  For a full list see C)ODE FIXES.

A)CKNOWLEGDMENT  The baseline for this project's code is the re-engineered Pascal source code (and assembler code) from the Wizardry_I program by Thomas William Ewers. This project would not exist without it. I am forever grateful for his work.

P)LAYER'S GUIDE FOR PG V3.2  Additional player's guide for Wizardry PG v3.2 with enhancement descriptions, charts, how to get the game started, etc.

S)PELLS  The very useful complete spells list.

O)RIGINAL GUIDE  Original player's guide.

A)LTERNATE SCENARIOS  You can also play nine alternate Wizardry scenario using that same game v3.2 game engine and enjoy all the enhancements and fixes.

W)IZARD REPLAY  This will soon to be updated to v3.2. It let's you play all scenarios in a nice ProDOS shell by 4am and Qkumba.

C)ODE FIXES   Detailed code fixes that have been applied and a rough companion completed L)IST of fixes, bugs, issues, and thoughts.

D)ATABASE FIXES   Detailed database fixes that have been applied.

R)ECOMPILE GUIDE  This guide has all you need to know to edit and compile Wizardry's Pascal game code.

B)UNDLE FOR RECOMPILING  Bundle of everything you need to edit and compile Wizardry's Pascal code. To be used with the guide above.

GitH)ub  Code repository, version control, and collaboration for this project.

E)MULATORS  An Apple II emulator is needed. Popular ones are A)ppleWin (for PCs) and V)irtual ][ (for Macs).

W)IZARDRY FAN PAGE BY SNAFARU  See my main web page for tons of other cool Wizardry stuff.