Specialty Items


 The following items have been referred to as Artifacts or Relics by some, but their type descriptions do not name them as such so I will refer to them simply as Specialty Items.  These, unlike Artifacts or Relics have set locations where you may find them, they are not random! The items marked with * increase the skill listed by half your existing skill.  For example if your magic skill is 10-11 you will receive a +5 bonus; if 12-13 a +6; if 14-15 a +7; and so on. 
 
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Clanker's Amulet
+15 Alchemy skill
Evil Eye in Clanker's Lab & a chest in the Vault of the School of Sorcery

Cloak of the Sheep
+10, Immunity to disease, insanity, paralysis, poison, sleep, & stone, -20 Intellect & Personality 
High Priest of Baa in Temple of Baa, Avlee

Elfbane (2H sword)
4d6 +12, Shielding, Elf Slayer (Goblin)
ArcoMage Quest reward

Elven Chainmail
+30, recovery, +15 speed & accuracy (Elf)
ArcoMage Quest reward

Faerie Ring
* increases Air Magic skill
Chest in Faerie Mound

Forge Gauntlets
+10, +30 fire resistance, +15 might & endurance (Dwarf)
ArcoMage Quest reward

Ghost Ring
* increases  Spirit Magic Skill
Haunted Mansion in the Barrow Downs.

Grognard's Cutlass
3d4 +6, 2x vs elves
From Grognard after lighting the signal fires in Harmondale.

Hermes' Sandals
+20, +100 speed, regenerates hit & spell points, Feather Falling
Mega Dragon in Land of the Giants
 
Hero's Belt
+5 Armsmaster skill, +15 might, regenerates hit points (male), Protection
Obelisk Treasure

Lady's Escort (ring)
Water Walking, Feather Falling, of Protection (female)
Obelisk Treasure

Lieutenant's Cutlass
3d5 +10, 10-20 fire damage, +25 Might
Champion of the Sword, Mercenary Guild in Tatalia

Medusa's Mirror
complete immunity to stone
Medusa Enchantress in the Red Dwarf Mines

Mind's Eye (helm)
+10, +15 Intellect & Personality, regenerates spell points (Human)
ArcoMage Quest reward

Minotaur's Axe
4d3+12, +25 Might
Minotaur Lord in Thunderfist Mountain Tunnels

Moon Cloak
+11, * increases Dark Magic Skill
Priest in Grand Temple of the Moon (Evenmorn Islands)

Perfect Bow
5d2 +12
Titan's Stronghold after being assigned the Master Archer or Sniper  Promotion

Shadow's Mask (helm)
+12, +3 Stealing & Disarm Trap skills
Tomb of the Master, Erathia

Sun Cloak
+11, * increases Light Magic Skill
Priest in Grand Temple of the Sun (Evenmorn Islands)

Villain's Blade
3d4 +12, drains hit points from victim (vampiric)
Master of the Sword in Setag's Tower in Deyja

Zokarr's Axe
3d7 +13, * increases Earth Magic skill
Nighon Tunnels by Zokarr's bones