Specialty Items |
The following items have
been referred to as Artifacts
or Relics
by some, but their type descriptions do not name them as such so I
will refer to them simply as Specialty Items. These, unlike Artifacts
or Relics have set locations where you may find them, they are not random!
The items marked with * increase the skill listed by half your existing
skill. For example if your magic skill is 10-11 you will receive
a +5 bonus; if 12-13 a +6; if 14-15 a +7; and so on. |
Clanker's Amulet
+15 Alchemy skill Evil Eye in Clanker's Lab & a chest in the Vault of the School of Sorcery |
Cloak of the Sheep
+10, Immunity to disease, insanity, paralysis, poison, sleep, & stone, -20 Intellect & Personality High Priest of Baa in Temple of Baa, Avlee |
Elfbane
(2H sword) 4d6 +12, Shielding, Elf Slayer (Goblin) ArcoMage Quest reward |
Elven Chainmail
+30, recovery, +15 speed & accuracy (Elf) ArcoMage Quest reward |
Faerie Ring
* increases Air Magic skill Chest in Faerie Mound |
Forge Gauntlets
+10, +30 fire resistance, +15 might & endurance (Dwarf) ArcoMage Quest reward |
Ghost Ring
* increases Spirit Magic Skill Haunted Mansion in the Barrow Downs. |
Grognard's Cutlass
3d4 +6, 2x vs elves From Grognard after lighting the signal fires in Harmondale. |
Hermes' Sandals
+20, +100 speed, regenerates hit & spell points, Feather Falling Mega Dragon in Land of the Giants |
Hero's Belt
+5 Armsmaster skill, +15 might, regenerates hit points (male), Protection Obelisk Treasure |
Lady's Escort
(ring) Water Walking, Feather Falling, of Protection (female) Obelisk Treasure |
Lieutenant's Cutlass
3d5 +10, 10-20 fire damage, +25 Might Champion of the Sword, Mercenary Guild in Tatalia |
Medusa's Mirror
complete immunity to stone Medusa Enchantress in the Red Dwarf Mines |
Mind's Eye
(helm) +10, +15 Intellect & Personality, regenerates spell points (Human) ArcoMage Quest reward |
Minotaur's Axe
4d3+12, +25 Might Minotaur Lord in Thunderfist Mountain Tunnels |
Moon Cloak
+11, * increases Dark Magic Skill Priest in Grand Temple of the Moon (Evenmorn Islands) |
Perfect Bow
5d2 +12 Titan's Stronghold after being assigned the Master Archer or Sniper Promotion |
Shadow's Mask
(helm) +12, +3 Stealing & Disarm Trap skills Tomb of the Master, Erathia |
Sun Cloak
+11, * increases Light Magic Skill Priest in Grand Temple of the Sun (Evenmorn Islands) |
Villain's Blade
3d4 +12, drains hit points from victim (vampiric) Master of the Sword in Setag's Tower in Deyja |
Zokarr's Axe
3d7 +13, * increases Earth Magic skill Nighon Tunnels by Zokarr's bones |