Wizardry Nihonbashi v3.2 - A Wizardry Scenario by Joel Fenton - Database Changes
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Author: Eric Labelle (email:snafaru@zimlab.com)
Release date of this document: 24 Mar 2024


Note: These are the database fixes, several to fix game-breaking issues.

Note: Code fixes, game play enhancements, and quality of life improvements are also included in this release as it is using the Proving Grounds v3.2 game engine. Reference: https://www.zimlab.com/wizardry/proving-grounds-v3

Download Site: https://www.zimlab.com/wizardry

Warning: The following may contain spoilers.

Scenario side fixes - details.
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Maze fixes
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Maze level 1 fixes:

- At E9 N13 Special #15 from 2 15 -93 to 2 15 93.
- At E12 N16 and E16 N16 and E15 N13 and E15 N15 and E5 N1 and E8 N1 and E10 N1 and E13 N1 set to Room.
- At E19 N0 Special #12 stairs are wrongly going to E19 N0 L2, set it to E3 N3 L2, this does 2 things: a way back to level 1 that makes sense, and follows the script.


Maze level 2 fixes:

- At E2 N13 Special #6 from 4 28 -13 to 4 28 -1013.
- At E11 N11 set to Room.
- At E6 N5 Special #13 from 4 34 -14 to 4 34 -1014.


Maze level 3 fixes:

- At E17 N6 Special #9 from 0 58 -1 to 1 58 -1.
- At E18 N8 Special #10 from 4 61 -92 to 4 61 -1092.


Maze level 4 fixes:

- At E0 N1 Special #8 from 0 82 -1 to 1 82 -1.
- At E13 N9 and E3 N16 set to Room.
- At E18 N3 Special #4 (message) to #3 (damage).
- At E18 N4 Special #3 (damage) to #4 (message).


Maze level 5 fixes:

- At E18 N12 Special #7 from 4 97 -2 to 4 97 -1002.
- At E19 N1 Special #13 from 4 97 -9 to 4 97 -1009.
- At E1 N18 Special #13 from 4 100 -88 to 4 100 -1088.
- At E4 N5 set to Room.


Maze level 7 fixes:

- At E6 N9 from Special #8 (Wrongly assigned to this square, has another use at E10 N18) to Special #14 (Teleport to E3 N2 L7) which is the only wayt to get to that section and beyond.
- At E3 N3 set Special #10 (Teleport to E6 N10 L7).
- At E2 N11 from Special #9 (Teleport to E2 N10 L7) to Special #13 (Teleport to E19 N11 L7).
- At E12 N16 from Special #13 (Teleport to E19 N11 L7) to Special #9 (Teleport to E2 N10 L7).
- At E10 N18 from Special #7 (Text) to Special #8 (Need item #93 (Divination Hido) to pass).
- At E10 N17 set Special #7 (Text).


Maze level 8 fixes:

- At E4 N17 Special #4 Chute to itself to E4 N17 L8 changed to Chute to E4 N17 L9.
- At E15 N14 Special #8 (message) to #7 (damage).
- At E16 N14 Special #7 (damage) to #8 (message).


Maze level 9 fixes:

- At E14 N6 Special #11 (message) to #10 (damage).
- At E14 N7 Special #10 (damage) to #11 (message).
- At E18 N13 Special #2 (message for exit). Added, see next line.
- At E19 N13 Special #3 (exit to Castle). Added to allow a way out since after the first teleporter there is no way out and if your party is spent  before meeting the boss on this level you are toast which is a game breaker.

Maze level 10 fixes:

- At E15 N19 Special #2 from 4 32 0 to 4 32 -1091 (Ninja Kada)
- At E15 N8 Special #11 from 4 32 0 to 4 32 -1090 (Samurai Kada)
- At E4 N14 Special #12 from 4 128 0 to 128 32 -1094 (Hero's Medal)
- At E18 N3 Special #15 from 4 133 0 to 4 133 -1085 (Dei Skill)
- At E3 N2 L10 and E1 N16 L10 the same riddle is asked but there is no way for the player to know the answer, therefore see the fix in the "Game text fixes" section below.


Monster fixes
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- #0 & #35 changed AC 12 to AC 10. To prevent a mess with experience points calculations.
- #25 plural of Moth is Moths.
- #39 plural of Snake is Snakes.
- #40 plural of Slime is Slimes.
- #51 plural of Men in Armor is Men in Armor.
- #61 spelling of Etherial is Ethereal.
- #64 spelling of Etherial is Ethereal.
- #65 (Yokai), changed partner odds from 20% to 0%. Besides the point that they also can call for help, can paralyze, and drain, casts spells, 40% magic resistance, this was a game breaker as it was way too strong.
- #64 spelling of Etherial is Ethereal.
- #67 plural of Spirit is Spirits.
- #68 (Spectre), changed partner odds from 80% to 0%. Besides the point that they also can call for help, can paralyze, casts spells, 60% magic resistance, this was a game breaker as it was way too strong. Plural of Spectre is Spectres.
- #70 plural of Ghoul is Ghouls.
- #72 plural of Apparition is Apparitions.
- #73 spelling of Etherial is Ethereal.
- #74 (Uba), changed partner odds from 30% to 0%. Besides the point that they also can autokill, can paralyze, casts mage level 5 spells, 40% magic resistance, and are level 25, this was a game breaker as it was way too strong.
- #77 plural of Thug is Thugs, plural of Rogue is Rogues.
- #78 plural of Rabbler is Rabblers.
- #82 plural of Man in Hara-Ate is Men in Hara-Ate.
- #97 plural of Old Master is Old Masters.
- #98 plural of Torturer is Torturers.
- #100 plural of Small Humanoid is Small Humanoids.



Items fixes
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- #16 Haidate shield AC 1, same as #15 Do-Maru shield AC 1, change value from 10,250 to 100.
- #18 spelling Piece of Armour to Piece of Armor for consistency.
- #74 Dai-Kyu ++, is a bow like #7 Dai-Kyu which has autokill, so set it to autokill as well.
- #93 removed equip Mage, Priest, Bishop.



Treasure tables (Rewards) fixes
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- Table #21, item 1, from item #16 (Haidate) to item #98 (Climbing Pole).



Game text Fixes
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- At E3 N2 L10 and E1 N16 L10 the same riddle is asked but there is no way for the player to know the answer. The answer on game text line 179 changed from 'WU LIN' to 'XI'.



Conclusion.
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This scenario includes all the fixes above as well as code fixes and the game enhancements of the Wizardry Proving Grounds v3.2 game engine.

It can be downloaded here: https://www.zimlab.com/wizardry

If you have more fixes for Wizardry, please let me know.

Thank you.

Eric Labelle (Snafaru)
Email: snafaru@zimlab.com
Web Site: https://www.zimlab.com/wizardry
GitHub:	https://github.com/snafaru
