Wizardry - This is an alternate scenario of the original release on the Apple ][ computer
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6 June 2024

The "boot" and "scenario" files in this distribution are ready to play using the new Wizardry v3.1 game engine.

A ton of code fixes, enhancements, and quality of life improvements have been done in this Wizardry v3.1 game engine, find all the details here: https://www.zimlab.com/wizardry/proving-grounds-v3

No need to insert the original Wizardry scenario master to start the game.

No need to run the "Utilities" on the boot disk to make a copy the scenario.

All you need to know to start playing is in the Wizardry Additional Players Guide included in this package.

Also, the scenario in this distribution has been updated to resolve gameplay issues.

Enjoy!

Eric Labelle a.k.a. Snafaru


Here are only a few of the game play enhancements:

Camp, Gilgamesh's, Boltac's, Adventurer's Inn
		- Pool and divide gold between party members.	
Castle		- Removed password prompts.
Combat		- Display hit probabilities.
Combat		- Display spells cast by both monsters and players.
Combat		- Display silenced characters in the status window.
Combat		- No more spell casting during the surprise round for both monsters and players, monsters also cannot yell for help when surprised.
Combat		- Monsters drain your character only once per combat.
Inventory	- No more micro-managing inventory to make space for treasure drops.
Ninja		- The requirements to change class to ninja are now 15 in all attributes instead of 17.
Ninja		- Unarmed combat enhancements:
			- Base bare hands damage increased from 2d4 to 2d8.
			- Unarmed Armor Class improved from 1 point every 3 levels, to 1 point every level.
			- Unarmed Combat Initiative Bonus of 1 point (10%) for every 3 levels.
Camp		- On the fly update of your characters' Gold, Hit Points, Status.
Chest Traps	- Bug fix where the chest traps are now working as intended.
Spells		- Haman and Mahaman now have 7 effects, see spells lists below. This is a bug fix.
Maze		- Kandi spell now gives a precise location, even for D)isbanded characters left behind.
Spells		- Latumapic now works.
Spells		- Loktofeit now has a similar success chance as in Wizardry III (65 + character level %).
Spells		- Manifo now works with similar success as Katino.
Maze		- Auto update of characters' hit points in status screen when poisoned.


Main Web Site:	https://www.zimlab.com/wizardry

Wizardry Proving Grounds v3.1: https://www.zimlab.com/wizardry/proving-grounds-v3

GitHub:		https://github.com/snafaru

Email:		snafaru@zimlab.com
