Wizardry - Atomic Wasteland 2098
Walkthrough by Snafaru
Wizardry Atomic Wasteland 2098 Scenario Walkthrough --------------------------------------------------- By: Snafaru e-mail: snafaru@zimlab.com web site: http://www.zimlab.com/wizardry/ Created: 2017/02/25. Section 1: Background Section 2: How to start the game Section 3: Walkthrough Section 1: Background --------------------- Atomic Wasteland 2098 is an alternate Wizardry scenario to the Proving Grounds of the Mad Overlord. Atomic Wasteland 2098 was made by Dan Gartung & Ken Stark. Section 2: How to start the game -------------------------------- Download the game disks using a web browser from either: a) http://www.zimlab.com/wizardry/mods/atomic.htm or b) ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/wizardry/atomic_wasteland/ Making a workable scenario could be quite challenging as you have to have all the right disks with the right versions in the right order. Even if you follow the instructions, this could be a daunting task. Therefore I've made that step for you so that you are good to go without frustrations and wasting a lot of time. - First, ensure the following files are read-only: Wizardry-Atomic-Wasteland-2098-Boot.dsk Wizardry-Atomic-Wasteland-2098-Scenario-Master.dsk - Second, start the game: 1) Boot with the Wizardry-Atomic-Wasteland-2098-Boot.dsk 2) Choose options 'S' to start the game. 3) Insert the Wizardry-Atomic-Wasteland-2098-Scenario-Master.dsk disk and press Return (Enter). 4) Insert the Wizardry-Atomic-Wasteland-2098-Scenario-Duplicate.dsk disk and press Return (Enter). - Third, documentation: The AtomicWasteland2098.dsk program disk used to create the scenario contains a document with a back story that is not easily accessible. You'll find a copy of what that document contains in the Wizardry-Atomic-Wasteland-2098-Docs.txt file. - Fourth, Atomic Wasteland 2098 program disk: Even if the scenario has been created already as per above, please do boot the AtomicWasteland2098.dsk disk to see the artwork and credits. Section 3: Walkthrough ---------------------- Atomic Wasteland 2098 has a completely new maze. You can find the maps here: http://www.zimlab.com/wizardry/maps/maps.htm * * * S P O I L E R A L E R T * * * * * * S P O I L E R A L E R T * * * * * * S P O I L E R A L E R T * * * Following are the game text, locations, and riddles, stop here if you want to get the surprises and fun in game by yourself. * * * S P O I L E R A L E R T * * * * * * S P O I L E R A L E R T * * * * * * S P O I L E R A L E R T * * * - BEGIN - 13E, 15N, 1D You are falling most rapidly. Rocky death awaits you on the street below. 8E, 3N, 1D 20 feet ahead and 10 feet to the left is the blurry outline of man dressed in white uniform, with brass bars on each shoulder. Around his waist is a thick belt that scabbards something like a handgun. He beckons to you. He Looks ready for battle. 6E, 2N, 1D Encounter 1 SRIKS GHOST 5E, 2N, 1D Before you lies a rotting skeleton with tatters of clothing sticking to the brittle bones... You feel sick. Search (Y/N) ? Found: ? Badge -> Srik Badge 2E, 7N, 1D Two red lights flash above the door. Between them is a very official sign: "Entrance to shuttle port --- Restricted area! Stay out!" 2E, 8N, 1D Encounter: 1 R.Shuttle Guard 1 Phaser Cannon Note: This is a good encounter to get items. 2E, 9N, 1D You are standing on the crumbling remains of the outter wall of this building. Far below can be seen very hard looking streets! Don't slip! 15E, 1N, 2D A limping policerobot says: "Desist!" 16E, 11N, 2D A limping policerobot says: "Desist!" 16E, 9N, 2D A limping policerobot says: "Desist!" 17E, 7N, 2D A limping policerobot says: "Desist!" 16E, 6N, 2D You see through an open window to the south a three story drop to a deserted courtyard. You see a large shape down there! 16E, 5N, 2D As you climb out of the window into midair, bells ring, lights flash, and more importantly, metal pincers grab you back from your death. (need Nylon Parachute) 16E, 4N, 2D Parachuted to 16E, 3N, 3D 16E, 3N, 3D As you're falling, your bulky package suddenly opens - A parachute ! Lucky! 3E, 12N, 3D You see a note on the ledge: "The AW#001 experiment went crazy - only I am left in the city, and I am to blame. I saw it all - it was as if nature finally rebelled and unleashed the four elements against us to punish mankind...I can't stand the guilt. I leave this to anyone who dares try to fix this mess, you will have to fight natures four elements, for they have gone wild. God save us. I jump to my salvation" 4E, 8N, 3D Note: Damage to 1 character 16E, 19N, 3D As you enter, you note a sigh on the left wall: "Air-Corp. Reserves" Search (Y/N) ? -> ? Fluffy Pillow -> Nylon Parachute 11E, 12N, 3D Chute to 12E, 12N, 4D 12E, 13N, 4D Bars shoot out of the walls and trap you! A booming metallic voice (with volume set bit loud) intones: "Who, brother, was created in the image of this maker?" Answer: Robot 11E, 12N, 4D You see in front of you a shimmering disc 2 feet in diameter resting on the floor. Many tracks lead up to it but none lead away. You smell something tingling and acrid 11E, 11N, 4D Teleport to 13E, 11N, 3D 12E, 6N, 5D You are standing on what appears to be an ancient rusty "man hole". 12E, 13N, 5D Suddenly, both side walls come alive with streaks of silver lightning zipping through them. the door in front of you has a small grey screen displaying: "Entry Codeword:" Answer: Desist 10E, 14N, 5D The oily smog surrounding you suddenly parts and you see a rather large, grimy metallic figure. a raspy voice comes forth: "Halt! You need a 'SRIK' pass. " He tosses you back into the oily smog. (need Srik Badge) 15E, 4N, 5D The bulky shape you saw from above is here. A skeleton rests nearby. Get ? Boat -> Inflatable Raft 10E, 15N, 6D After descending down into the dark- ness a little ways, the stairs suddenly drop out from beneath you! You are now in a small cramped room. You choke on the sickening acrid smell pervading the room. The air is moist & hot. Your light finally penetrates the encroaching darkness and you see a message scratched on the cave wall in dripping rotted blood: "Welcum to the undurgrownd." 4E, 6N, 6D A robot bows politely and says: "Sorry Sir, we only take 'Master'card" (need "Master" Card) 17E, 17N, 6D You note on the ground a suspicious looking black leather purse. Search (Y/N) ? -> ? card -> "Master" Card 2E, 12N, 7D Metallic hands grab party members and push them back. A voice emits from the walls: "Sorry Master, but I may not let you in without a floatation device. (need Inflatable Raft but there is a bug in the game therefore you will need to use the Malor spell to teleport 2 squares west to continue) 1E, 12N, 7D You are at the very edge of a cliff overlooking a vast underground lake. The lake is about 100 feet down and looks very dark and mucky. While looking at the dripping stalactites above, you almost slide off the cliff because of the loose gravel here. 0E, 12N, 7D Teleport to 11E, 15N, 8D 3E, 8N, 8D Suddenly a mermaid pops out of the sea beside you. Her eyes gaze into yours and her breasts bob gently with the waves. She flings her hair back and you almost fall off your raft. You feel mesmerized. A little girls voice is heard inside your mind: "Go before he gets you! Go! There be only one way" She then tosses you a bracelet from her wrist. Something stirs underneath her and she is dragged, screaming, into the depths again. You look at the bracelet. Inscribed on the band is: "W-7 S-4 W-1 S-2 W-1 S-1" 14E, 1N, 8D Teleport to 10E, 10N, 9D 10E, 10N, 8D There is a very scrawny old man here. Hi is dirty and hairy. He looks suspiciously like a retired seaman. He sees you walk in and he grabs your colar, "The whirlpool! The whirlpool! It's your only choice...Luring..the beauty of the sea. She only appears on the full fledged half moon. Search hard for the mermaid, and she'll lead you to the 'pool.'" He lets you go and starts beating the rock walls with his bare hands. "Let me out!!" 15E, 11N, 8D At the other end of the room is a crude catapult made from spare robot parts. The arm is tense. Watch out. 15E, 12N, 8D Teleport to 1E, 12N, 7D 9E, 10N, 9D Stairs to 3E, 19N, 8D 3E, 19N, 9D There is a very large and dismembered messenger robot here. It looks as if some great dragon munched on him for a while and spit him up. Grimy muck coats this metallic heap, and it smells awful. Something dripping from his chest sizzles as it strikes the rock floor. Search (Y/N) ? -> ? Tin can -> Spam in a Can 19E, 10N, 9D There is a ravenous black winged dragon here. He shakes uncontrollably and gasps at you: "Spam! I need spam!" (need Spam in a Can) 18E, 10N, 9D Teleport to 3E, 5N, 9D 2E, 0N, 9D Teleport to 7E, 1N, 9D 17E, 0N, 9D Stairs to level 10 7E, 19N, 10D You see a shimmering force in the air ahead. Faintly you see the image of a misty castle within. 6E, 19N, 10D Teleport back to castle. 3E, 5N, 10D From beyond the door can be heard thundering explosions and piercing screeches and wails. It sounds much as if the cosmos were ripping itself to shreds. On the door is a sign: "AW#001 remote testing grounds 105B. Do not enter! use remote obser- vation centers 110B/112B" 4E, 5N, 10D Encounter: 1 Element-Water 1 Element-Air 1 Element-Fire 1 Element-Earth Treasure: Werdna's Amulet - END -