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Wizardry Master Spell List
List of spells for the Wizardry series. Since the spell lists for all of the first five Wizardry's are so similar, they have been combined in this list.
Spell Legend
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NAME | Area | Damage | Wiz. | Translated Name |
Description |
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NAME is the true name of the spell
AREA is the area of affect of the spell:
Foe - a single monster (or NPC)
Group - an entire group of monsters
All - all groups of monsters
Char - a single party character
Caster - the caster of the spell
Party - the entire party
Summon - the spell summons a new monster to join the party
DAMAGE is the amount of damage that the spell either deals or heals
WIZ is the Wizardries that the spell is available in:
1-4 - Wizardries I, II, III, and IV
5 - Wizardry V
TRANSLATED NAME is the descriptive name of the spell.
DESCRIPTION is the exact details of what the spell does.
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Mage Spells
Mage Level 1
DUMAPIC | | | 1-4 5 | Clarity |
Dumapic informs you of the party's exact position from the stairs to the castle. |
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HALITO | Foe | 1-8 | 1-4 5 | Little Fire |
Halito causes a flame ball the size of a baseball to hit a monster for 1-8 HP. |
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KATINO | Group | | 1-4 5 | Bad Air |
Katino causes most of the monsters in a group to fall asleep. |
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MOGREF | Caster | | 1-4 5 | Body Iron |
Mogref reduces the casters armor class by 2 temporarily. |
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Mage Level 2
BOLATU | Foe | | 5 | Heart of Stone |
Attempts to solidify one monster by turning it to stone. |
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DESTO | Caster | | 5 | Unlock |
Attempts to unlock a door as if the caster were a thief of the same experience level. This may be cast as often as necessary until either the door unlocks, or you run out of patience (or spells). |
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DILTO | Group | | 1-4 | Darkness |
Dilto causes one group of monsters to be enveloped in darkness, which reduces their ability to defend against your attacks. |
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MORLIS | Group | | 5 | Fear |
Morlis causes a group of monsters to fear the party, twice as powerful as Dilto. |
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MELITO | Group | 1-8 | 5 | Little Sparks |
Sprays one monster group with sparks and does 1 to 8 hit points of damage on each affected monster. |
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PONTI | Char | | 5 | Speed |
Increases the speed of the party member so that he may strike more times per round of combat. This indirectly increases the chances to hit a monster. It also reduces the AC of the recipient by one. |
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SOPIC | Caster | | 1-4 | Glass |
Sopic causes the caster to become transparent, and reduces their armor class by 4. |
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Mage Level 3
CALIFIC | Caster | | 5 | Reveal |
Will always reveal a secret door if one is present on the wall the party is facing. |
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CORTU | Party | | 5 | Magic Screen |
Erects a magic screen relative to the level of the caster to prevent magic spells from affecting the party. Each successive casting adds to the barrier. It even helps protect against monsters that "breath". |
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KANTIOS | Group | | 5 | Disruption |
Attempts to disrupt one monster group. The spell interferes with any action requiring some mental thought by the monsters (casting spells, breathing, calling for help). Any monster or person affected may not be able to execute some options otherwise normally available. |
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MAHALITO | Group | 4-24 | 1-4 5 | Big Fire |
Mahalito causes a fiery explosion in a monster group, doing 4-24 hit points of damage. |
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MOLITO | Group | 3-18 | 1-4 | Spark Storm |
Molito causes sparks to damage half of the monsters in a grou for 3-18 hit points of damage. |
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Mage Level 4
DALTO | Group | 6-36 | 1-4 | Blizzard Blast |
Dalto does 6-36 hit points damage. |
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LAHALITO | Group | 6-36 | 1-4 5 | Flame Storm |
Lahalito does 6-36 hit points of damage. |
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LITOFEIT | Party | | 5 | Levitate |
Levitates the party several inches above the ground, thus preventing them from doing stupid things like falling into pits or tripping over traps. Since "walking on air" causes the party to move quietly, this spell greatly reduces the chance of the party being suprised. |
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MORLIS | Group | | 1-4 | Fear |
Morlis causes a group of monsters to fear the party, twice as powerful as Dilto. |
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ROKDO | Group | | 5 | Stun |
Attempts to stun one monster group. It is like KATINO except that it petrifies the monsters, making it much harder for them to recover. |
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TZALIK | Foe | 24-58 | 5 | Fist of God |
Invokes a powerful heavenly force and does 24-58 hit points of damage on one monster. |
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Mage Level 5
BACORTU | Group | | 5 | Fizzle Field |
Creates a fizzle field around on monster group. Unlike the priest spell MONTINO, the field around the monster cannot be resisted. It can be a highly effective way of preventing monsters from burning the party with magic. The strength of the spell is releative to the experience level of the caster. |
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MADALTO | Group | 8-64 | 1-4 5 | Frost |
Madalto causes 8-64 hit points damage. |
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MAKANITO | All | | 1-4 | Deadly Air |
Makanito kills any monsters of less than 8th level (about 35-40 hit points). |
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MAMORLIS | All | | 1-4 | Terror |
Mamorlis causes all monsters to fear the party. |
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PALIOS | All | | 5 | Anti-Magic |
Greatly reduces the magic screens erected by the monsters and dispels monster-caused fizzle fields around the party. |
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SOCORDI | Summon | | 5 | Conjuring |
Conjures a group of monsters from one of the elemental planes to come and fight for the party. |
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VASKYRE | Group | | 5 | Rainbow Rays |
The effects of the penetrating rays are random, but they are generally quite devastating. |
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Mage Level 6
HAMAN | | | 1-4 | Change |
Haman has random effects, and casting it reduces your character's level by 1. |
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LADALTO | Group | 34-98 | 5 | Ice Storm |
A super high-powered MADALTO, and does 34-98 points of damage to one monster group. |
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LAKANITO | Group | | 1-4 | Suffocation |
Lakanito kills all monsters affected by this spell. Some monsters are immune. |
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LOKARA | All | | 5 | Earth Feast |
Attempts to have the earth around the monsters open up and swallow them, but it does not affect some monster types. |
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MAMOGREF | Char | | 5 | Wall of Force |
Creates a virtually impregnable wall of force of AC -10 around one party member. |
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MASOPIC | Party | | 1-4 | Big Glass |
Masopic reduces the armor class of the entire party by 4. |
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ZILWAN | Foe | | 1-4 5 | Dispel |
Zilwan will destroy any one undead monster. |
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Mage Level 7
ABRIEL | | | 5 | Divine Magic |
No one we know has ever learned this spell, hence its exact effect if unknown. Rumor has it that this is a spell often employed by the gods when they want to battle other gods that they despise. |
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MAHAMAN | Party | | 1-4 5 | Great Change |
Mahaman does something random, stronger than Haman and the wish is by choice of the caster. |
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MALOR | Party | | 1-4 5 | Teleport |
Malor teleports the party randomly when used in melle, but if cast in camp, you can decide exactly where you want to go. |
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MAWXIWTZ | All | | 5 | Madhouse |
A super-charged VASKYRE, causing utter havoc and pandemonium in the monster ranks. |
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TILTOWAIT | All | 10-100 | 1-4 5 | Nuke 'em 'till they glow |
Causes 10-100 hit points of damage to all monsters. |
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Priest Spells
Priest Level 1
BADIOS | Foe | 1-8 | 1-4 5 | Harm |
Badios causes one to eight hit points of damage to a monster. |
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DIOS | Char | 1-8 | 1-4 5 | Heal |
Dios restores from one to eight hit points of damage to a party member. |
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KALKI | Party | | 1-4 5 | Blessings |
Kalki reduces the armor class of all party members by one. |
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MILWA | Party | | 1-4 5 | Light |
Milwa causes a softly glowing light to follow the party, revealing secret doors. |
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PORFIC | Caster | | 1-4 5 | Shield |
Porfic lowers the armor class of the caster a little. |
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Priest Level 2
CALFO | Caster | | 1-4 5 | X-ray Vision |
Calfo allows the caster to decide what the trap on a chest is 95% of the time. |
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KANDI | Caster | | 5 | Locate Dead Soul |
Gives the direction of the person the party is attempting to locate and is relative to the position of the caster. |
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KATU | Group | | 5 | Charm |
When cast in combat, it attempts to charm the monsters, thus preventing them from attacking the party. Any monster charmed will likewise be easier to hit. When cast in non-combat situations (interavtive encounters), the spell attempts to charm the NPC so that it regards the party in a friendly manner. |
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MANIFO | Group | | 1-4 | Statue |
Manifo causes some of the monsters to beocme paralyzed temporarily. |
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MATU | Party | | 1-4 | Blessing |
Metu lowers armor class of all party members by two. |
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MONTINO | Group | | 1-4 5 | Still Air |
Montino causes the air around a group of monsters to stop transmitting sounds and therefore makes it impossible for them to cast spells. |
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Priest Level 3
BAMATU | Party | | 1-4 5 | Prayer |
Bamatu lowers armor class by four. (three in Wiz 5). |
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DIALKO | Char | | 1-4 5 | Softness |
Dialko cures paralysis, and cures the effects of Manifo and Katino. |
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HAKANIDO | Foe | | 5 | Magic Drain |
Attempts to drain the monster of high level magic power, thus reducing the level of spells that it is able to cast. |
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LATUMAPIC | Group | | 1-4 5 | Identification |
Latumapic tells you exactly what the monsters really are. |
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LOMILWA | Party | | 1-4 5 | More Light |
Lomilwa is a more powerful Milwa spell that lasts for the entire expedition. |
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Priest Level 4
BADIAL | Foe | 2-16 | 1-4 5 | More Hurt |
Badial causes 2 to 16 points of damage. |
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BARIKO | Group | 6-15 | 5 | Razor Wind |
Sends blades through a single monster group and causes 6-15 hit points of damage. |
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DIAL | Char | 2-16 | 1-4 5 | More Heal |
Dial cures 2 to 16 points of damage. |
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LATUMOFIS | Char | | 1-4 5 | Cure Poison |
Latumofis cures poisoning. |
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MAPORFIC | Party | | 1-4 5 | Big Shield |
Maporfic lowers the party's armor class by 2 and lasts for the entire expedition. |
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Priest Level 5
BADI | Foe | | 1-4 5 | Death |
Badi gives the monster a coronary attack, which may or may not cause death. |
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BADIALMA | Foe | 3-24 | 1-4 | Great Hurt |
Badialma causes 3 to 24 hit points of damage. |
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BAMORDI | Summon | | 5 | Summoning |
Attempts to summon one group of monsters from the elemental planes to fight for the party. |
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DI | Char | | | Life |
Di causes a dead person to be resurrected, but the character has only 1 hit point, and it doesn't always work. |
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DIALMA | Char | 3-24 | 1-4 5 | Great Heal |
Dialma restores 3 to 24 hit points. |
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KANDI | Caster | | 5 | Locate Dead Soul |
Gives the direction of the person the party is attempting to locate and is relative to the position of the caster. |
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LITOKAN | Group | 3-24 | 1-4 | Flame Tower |
Litokan causes a pillar of flame to strike a group of monsters, doing 3 to 24 hit points of damage to each. |
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MOGATO | Foe | | 5 | Astral Gate |
Attempts to banish one monster of the Demon-type variety back to the plane from which it originated. |
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Priest Level 6
KAKAMEN | Group | 18-38 | 5 | Fire Wind |
Does 18-38 points of damage to one monster group. |
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LABADI | Foe | | 5 | Life Steal |
Drains all but 1-8 hit points from one monster, and channels that energy back into the caster, healing him or her for a substantial amount of the damage drained from the monster. Monsters casting this spell are likewise healed. |
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LOKTOFEIT | Party | | 1-4 5 | Recall |
[Wiz 1-4] Loktofeit causes all party members to be transported back to the castle, minus all of their equipment and most of their gold.
[Wiz 5] Party is transported back to the castle with all of their equipment and gold. The spell is forgotten after casting and must be relearned. There is a chance the spell will not work. |
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LORTO | Group | 6-36 | 1-4 | Blades |
Lorto causes sharp blades to slice through a group, casuing 6 to 36 hit points of damage. |
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MABADI | Foe | | 1-4 | Harming |
Mabadi causes all but 1 to 8 hit points to be removed from a target. |
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MADI | Char | | 1-4 5 | Healing |
Madi causes all hit points to be restored and cures any condition except death. |
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Priest Level 7
BAKADI | Group | | 5 | Death Wind |
Attempts to slay outright all of the monsters in a group. |
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IHALON | Char | | 5 | Blessed Favor |
Grants a special favor to one party member. The spell is forgotten after being cast, and must be re-learned. |
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KADORTO | Char | | 1-4 5 | Resurrection |
Kadorto restores the dead to life, and restores all hit points. A small chance of failure. |
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MABARIKO | All | 18-58 | 5 | Meteor Winds |
Pelts all monsters with boulders doing 18-58 points of damage. |
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MALIKTO | All | 12-72 | 1-4 | Word of Death |
Malikto causes 12 to 72 hit points of damage to all monsters. |
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ULTIMATE WIZARDRY ARCHIVES: Proving Grounds of the Mad Overlord, Knight of Diamonds, Legacy of Llylgamyn, and The Return of Werdna c 1981 - 1998 Robert J. Woodhead, Andrew Greenberg, Inc. and Sir-tech Software, Inc. Heart of the Maelstrom copyright 1988 - 1998 Robert J. Woodhead and Sir-tech Software, Inc. Bane of the Cosmic Forge, Crusaders of the Dark Savant and Wizardry Gold copyright 1990 - 1998 1259190 Ontario Inc. All rights reserved. Wizardry is a registered trademark of 1259190 Ontario Inc. All Rights Reserved. Ultimate Wizardry Archives, Interplay, Interplay Productions, the Interplay logo, Black Isle Studios, the Black Isle Studios logo and "By Gamers. For Gamers" are trademarks of Interplay Productions. All Rights Reserved. Windows, Windows 95 and Windows 98 are trademarks or registered trademarks of Microsoft Corporation. All other trademarks and copyrights are properties of their respective owners.
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