windowtop

windowtop-to

Original Wizardry logo/Insignia
Copyrights (©) and Trademarks (® or ™) belong to respective companys. Sir-Tech, InterPlay, Capcom U.S.A., Nintendo

Wizardry Master Spell List


List of spells for the Wizardry series. Since the spell lists for all of the first five Wizardry's are so similar, they have been combined in this list.
Spell Legend
NAMEAreaDamageWiz.Translated Name
Description
 
NAME is the true name of the spell
AREA is the area of affect of the spell:
SpacerFoe - a single monster (or NPC)
SpacerGroup - an entire group of monsters
SpacerAll - all groups of monsters
SpacerChar - a single party character
SpacerCaster - the caster of the spell
SpacerParty - the entire party
SpacerSummon - the spell summons a new monster to join the party
DAMAGE is the amount of damage that the spell either deals or heals
WIZ is the Wizardries that the spell is available in:
Spacer1-4 - Wizardries I, II, III, and IV
Spacer5 - Wizardry V
TRANSLATED NAME is the descriptive name of the spell.
DESCRIPTION is the exact details of what the spell does.

Mage Spells


Mage Level 1
DUMAPIC  1-4 5Clarity
Dumapic informs you of the party's exact position from the stairs to the castle.
 
HALITOFoe1-81-4 5Little Fire
Halito causes a flame ball the size of a baseball to hit a monster for 1-8 HP.
 
KATINOGroup 1-4 5Bad Air
Katino causes most of the monsters in a group to fall asleep.
 
MOGREFCaster 1-4 5Body Iron
Mogref reduces the casters armor class by 2 temporarily.
 

Mage Level 2
BOLATUFoe 5Heart of Stone
Attempts to solidify one monster by turning it to stone.
 
DESTOCaster 5Unlock
Attempts to unlock a door as if the caster were a thief of the same experience level. This may be cast as often as necessary until either the door unlocks, or you run out of patience (or spells).
 
DILTOGroup 1-4Darkness
Dilto causes one group of monsters to be enveloped in darkness, which reduces their ability to defend against your attacks.
 
MORLISGroup 5Fear
Morlis causes a group of monsters to fear the party, twice as powerful as Dilto.
 
MELITOGroup1-85Little Sparks
Sprays one monster group with sparks and does 1 to 8 hit points of damage on each affected monster.
 
PONTIChar 5Speed
Increases the speed of the party member so that he may strike more times per round of combat. This indirectly increases the chances to hit a monster. It also reduces the AC of the recipient by one.
 
SOPICCaster 1-4Glass
Sopic causes the caster to become transparent, and reduces their armor class by 4.
 

Mage Level 3
CALIFICCaster 5Reveal
Will always reveal a secret door if one is present on the wall the party is facing.
 
CORTUParty 5Magic Screen
Erects a magic screen relative to the level of the caster to prevent magic spells from affecting the party. Each successive casting adds to the barrier. It even helps protect against monsters that "breath".
 
KANTIOSGroup 5Disruption
Attempts to disrupt one monster group. The spell interferes with any action requiring some mental thought by the monsters (casting spells, breathing, calling for help). Any monster or person affected may not be able to execute some options otherwise normally available.
 
MAHALITOGroup4-241-4 5Big Fire
Mahalito causes a fiery explosion in a monster group, doing 4-24 hit points of damage.
 
MOLITOGroup3-181-4Spark Storm
Molito causes sparks to damage half of the monsters in a grou for 3-18 hit points of damage.
 

Mage Level 4
DALTOGroup6-361-4Blizzard Blast
Dalto does 6-36 hit points damage.
 
LAHALITOGroup6-361-4 5Flame Storm
Lahalito does 6-36 hit points of damage.
 
LITOFEITParty 5Levitate
Levitates the party several inches above the ground, thus preventing them from doing stupid things like falling into pits or tripping over traps. Since "walking on air" causes the party to move quietly, this spell greatly reduces the chance of the party being suprised.
 
MORLISGroup 1-4Fear
Morlis causes a group of monsters to fear the party, twice as powerful as Dilto.
 
ROKDOGroup 5Stun
Attempts to stun one monster group. It is like KATINO except that it petrifies the monsters, making it much harder for them to recover.
 
TZALIKFoe24-585Fist of God
Invokes a powerful heavenly force and does 24-58 hit points of damage on one monster.
 

Mage Level 5
BACORTUGroup 5Fizzle Field
Creates a fizzle field around on monster group. Unlike the priest spell MONTINO, the field around the monster cannot be resisted. It can be a highly effective way of preventing monsters from burning the party with magic. The strength of the spell is releative to the experience level of the caster.
 
MADALTOGroup8-641-4 5Frost
Madalto causes 8-64 hit points damage.
 
MAKANITOAll 1-4Deadly Air
Makanito kills any monsters of less than 8th level (about 35-40 hit points).
 
MAMORLISAll 1-4Terror
Mamorlis causes all monsters to fear the party.
 
PALIOSAll 5Anti-Magic
Greatly reduces the magic screens erected by the monsters and dispels monster-caused fizzle fields around the party.
 
SOCORDISummon 5Conjuring
Conjures a group of monsters from one of the elemental planes to come and fight for the party.
 
VASKYREGroup 5Rainbow Rays
The effects of the penetrating rays are random, but they are generally quite devastating.
 

Mage Level 6
HAMAN  1-4Change
Haman has random effects, and casting it reduces your character's level by 1.
 
LADALTOGroup34-985Ice Storm
A super high-powered MADALTO, and does 34-98 points of damage to one monster group.
 
LAKANITOGroup 1-4Suffocation
Lakanito kills all monsters affected by this spell. Some monsters are immune.
 
LOKARAAll 5Earth Feast
Attempts to have the earth around the monsters open up and swallow them, but it does not affect some monster types.
 
MAMOGREFChar 5Wall of Force
Creates a virtually impregnable wall of force of AC -10 around one party member.
 
MASOPICParty 1-4Big Glass
Masopic reduces the armor class of the entire party by 4.
 
ZILWANFoe 1-4 5Dispel
Zilwan will destroy any one undead monster.
 

Mage Level 7
ABRIEL  5Divine Magic
No one we know has ever learned this spell, hence its exact effect if unknown. Rumor has it that this is a spell often employed by the gods when they want to battle other gods that they despise.
 
MAHAMANParty 1-4 5Great Change
Mahaman does something random, stronger than Haman and the wish is by choice of the caster.
 
MALORParty 1-4 5Teleport
Malor teleports the party randomly when used in melle, but if cast in camp, you can decide exactly where you want to go.
 
MAWXIWTZAll 5Madhouse
A super-charged VASKYRE, causing utter havoc and pandemonium in the monster ranks.
 
TILTOWAITAll10-1001-4 5Nuke 'em 'till they glow
Causes 10-100 hit points of damage to all monsters.
 

Priest Spells


Priest Level 1
BADIOSFoe1-81-4 5Harm
Badios causes one to eight hit points of damage to a monster.
 
DIOSChar1-81-4 5Heal
Dios restores from one to eight hit points of damage to a party member.
 
KALKIParty 1-4 5Blessings
Kalki reduces the armor class of all party members by one.
 
MILWAParty 1-4 5Light
Milwa causes a softly glowing light to follow the party, revealing secret doors.
 
PORFICCaster 1-4 5Shield
Porfic lowers the armor class of the caster a little.
 

Priest Level 2
CALFOCaster 1-4 5X-ray Vision
Calfo allows the caster to decide what the trap on a chest is 95% of the time.
 
KANDICaster 5Locate Dead Soul
Gives the direction of the person the party is attempting to locate and is relative to the position of the caster.
 
KATUGroup 5Charm
When cast in combat, it attempts to charm the monsters, thus preventing them from attacking the party. Any monster charmed will likewise be easier to hit. When cast in non-combat situations (interavtive encounters), the spell attempts to charm the NPC so that it regards the party in a friendly manner.
 
MANIFOGroup 1-4Statue
Manifo causes some of the monsters to beocme paralyzed temporarily.
 
MATUParty 1-4Blessing
Metu lowers armor class of all party members by two.
 
MONTINOGroup 1-4 5Still Air
Montino causes the air around a group of monsters to stop transmitting sounds and therefore makes it impossible for them to cast spells.
 

Priest Level 3
BAMATUParty 1-4 5Prayer
Bamatu lowers armor class by four. (three in Wiz 5).
 
DIALKOChar 1-4 5Softness
Dialko cures paralysis, and cures the effects of Manifo and Katino.
 
HAKANIDOFoe 5Magic Drain
Attempts to drain the monster of high level magic power, thus reducing the level of spells that it is able to cast.
 
LATUMAPICGroup 1-4 5Identification
Latumapic tells you exactly what the monsters really are.
 
LOMILWAParty 1-4 5More Light
Lomilwa is a more powerful Milwa spell that lasts for the entire expedition.
 

Priest Level 4
BADIALFoe2-161-4 5More Hurt
Badial causes 2 to 16 points of damage.
 
BARIKOGroup6-155Razor Wind
Sends blades through a single monster group and causes 6-15 hit points of damage.
 
DIALChar2-161-4 5More Heal
Dial cures 2 to 16 points of damage.
 
LATUMOFISChar 1-4 5Cure Poison
Latumofis cures poisoning.
 
MAPORFICParty 1-4 5Big Shield
Maporfic lowers the party's armor class by 2 and lasts for the entire expedition.
 

Priest Level 5
BADIFoe 1-4 5Death
Badi gives the monster a coronary attack, which may or may not cause death.
 
BADIALMAFoe3-241-4Great Hurt
Badialma causes 3 to 24 hit points of damage.
 
BAMORDISummon 5Summoning
Attempts to summon one group of monsters from the elemental planes to fight for the party.
 
DIChar  Life
Di causes a dead person to be resurrected, but the character has only 1 hit point, and it doesn't always work.
 
DIALMAChar3-241-4 5Great Heal
Dialma restores 3 to 24 hit points.
 
KANDICaster 5Locate Dead Soul
Gives the direction of the person the party is attempting to locate and is relative to the position of the caster.
 
LITOKANGroup3-241-4Flame Tower
Litokan causes a pillar of flame to strike a group of monsters, doing 3 to 24 hit points of damage to each.
 
MOGATOFoe 5Astral Gate
Attempts to banish one monster of the Demon-type variety back to the plane from which it originated.
 

Priest Level 6
KAKAMENGroup18-385Fire Wind
Does 18-38 points of damage to one monster group.
 
LABADIFoe 5Life Steal
Drains all but 1-8 hit points from one monster, and channels that energy back into the caster, healing him or her for a substantial amount of the damage drained from the monster. Monsters casting this spell are likewise healed.
 
LOKTOFEITParty 1-4 5Recall
[Wiz 1-4] Loktofeit causes all party members to be transported back to the castle, minus all of their equipment and most of their gold.
[Wiz 5] Party is transported back to the castle with all of their equipment and gold. The spell is forgotten after casting and must be relearned. There is a chance the spell will not work.
 
LORTOGroup6-361-4Blades
Lorto causes sharp blades to slice through a group, casuing 6 to 36 hit points of damage.
 
MABADIFoe 1-4Harming
Mabadi causes all but 1 to 8 hit points to be removed from a target.
 
MADIChar 1-4 5Healing
Madi causes all hit points to be restored and cures any condition except death.
 

Priest Level 7
BAKADIGroup 5Death Wind
Attempts to slay outright all of the monsters in a group.
 
IHALONChar 5Blessed Favor
Grants a special favor to one party member. The spell is forgotten after being cast, and must be re-learned.
 
KADORTOChar 1-4 5Resurrection
Kadorto restores the dead to life, and restores all hit points. A small chance of failure.
 
MABARIKOAll18-585Meteor Winds
Pelts all monsters with boulders doing 18-58 points of damage.
 
MALIKTOAll12-721-4Word of Death
Malikto causes 12 to 72 hit points of damage to all monsters.
 


ULTIMATE WIZARDRY ARCHIVES: Proving Grounds of the Mad Overlord, Knight of Diamonds, Legacy of Llylgamyn, and The Return of Werdna c 1981 - 1998 Robert J. Woodhead, Andrew Greenberg, Inc. and Sir-tech Software, Inc. Heart of the Maelstrom copyright 1988 - 1998 Robert J. Woodhead and Sir-tech Software, Inc. Bane of the Cosmic Forge, Crusaders of the Dark Savant and Wizardry Gold copyright 1990 - 1998 1259190 Ontario Inc. All rights reserved. Wizardry is a registered trademark of 1259190 Ontario Inc. All Rights Reserved. Ultimate Wizardry Archives, Interplay, Interplay Productions, the Interplay logo, Black Isle Studios, the Black Isle Studios logo and "By Gamers. For Gamers" are trademarks of Interplay Productions. All Rights Reserved. Windows, Windows 95 and Windows 98 are trademarks or registered trademarks of Microsoft Corporation. All other trademarks and copyrights are properties of their respective owners.

kalynuik1@hotmail.com