Wizardry V: Heart of Maelstrom @ King Tut's Place

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The Myths and Muses of the Maelstrom


In Heart of the Maelstrom there are many fascinating folk. In your
adventures, you may meet several of the individuals listed in these pages,
yet there are many more which await you. Some are monsters to be
defeated; others look forward to your conversation. All have something
to offer.

The Myths and Muses of the Maelstrom
IRONOSE / LAUGHING KETTLE / MANFRETTI'S
YE DRAGON'S FLAGON / TOGO LLAMA / RUBY WARLOCK
GHOSTS' NEST / DEN OF THIEVES HURKLE BEAST / SNATCH / GWYLION

...IRONOSE...


Ironose operates the local Maze Mart. He can be found bartering his
goods, buying others gems and battling an adventurer or two on level one
of the Maelstrom. Boasting "The Best Dungeon Prices," he may come in
handy to adventurers in need.

Ironose determined that there was place for a "Shop" in the Maze; that's
where it all began. At first, business was slow. He sold only a few
potions to Ice Phantoms and weapons to the Fighters. Gradually,
through word of mouth and an intense graffitti effort, business picked up
and remains prosperous today.

Ironose is also a well-trained fighter, but he's usually a friendly
individual. After all, the customer is always right (well, most of the
time)!

Ironose

...THE LAUGHING KETTLE...


Believe it or not, there's actually a land where Kettles roam freely (if
that's what Kettles do), the motherland of Fymia. As you may have
guessed, it is the origin of The Laughing Kettle.

Back in his homeland, he was well-educated, respected and loved.
However, tension eventually grew as the Kettle began to spout
information no one understood time after time. His one-time friends
talked behind his back; "He thinks he knows it all!" Actually, the Kettle
was only trying to help them. The taunting continued, and he decided he
had heard enough. It was time to leave this blessed soil to head for the
Maelstrom... with a bang. And a bang it was! Granted, it wasn't the
right thing to do. No one remained. He laughs today at this event, and
likely will laugh tomorrow.

The Kettle has been around the Maelstrom for years, and despite his
laughter, his wisdom is great. He's still your everyday "know-it-all."

The Laughing Kettle

...MANFRETTI'S...


"Adventure getting you down? Combat's just not going as well as you
had planned? Come to Manfretti's, the fun center of the Maelstrom."
THat's what the graffiti said. But there is more to Manfretti's, both in fun
and in lore, than meets the eye.

There you'll find things to delight your senses, thrill your spirit, and
warm your heart. It was all created for you by the magical Manfretti, a
man who had a love for life and a first-rate sense of humor. He realized
that once in awhile even the best needed a break, and so he and a group
of his female associates carved from the rock within the Maze until he
had created room for his fun center. It took the Manfretti and the five
women years of work. When they finished, Manfretti smiled at their
achievements and planned for more.

Saying good-bye to the ladies, off he went in search of more "fun things
to do." Time went by, but he never returned, and to this day, Manfretti's
whereabouts are unknown. Yet the ladies he left behind continue on his
dream; they keep the fun center alive, all the while hoping for his return.
When you visit, and I am sure you will, you may meet one of them, and
you should meet all.

Manfretti's

...YE DRAGON'S FLAGON...


If only these walls could talk, what a story they would tell. From far and
near, the weary, dwarf fighters who inhabit the Maze come to the
Dragon's Flagon in search of the three R's: rest, relaxation and rye.

It's truly an interesting place. Somehow those little fingers have
managed to disguise the bar. You won't find it... ever; it's their private
reserve (with all profits channelled back to the five dwarfs in the
Flagon's membership, of course). It was established in 674 b.m. (before
Maelstrom) to honor the much beloved and huge Dragon of Bhjimo, who
carried her likewise huge flagon everywhere. After her death at the hand
of Yetteje, a robust samurai, the dwarf fighters dragged the flagon to its
current, undisclosed location.

Should you happen upon this place, you can almost always find one of
the dwarfs willing to talk if you've got the ear to listen. They have been
around the maze, and might be able to offer something of value. But
occasionally, adventure calls the dwarf fighters, so be prepared to make
several return visits.

Ye Dragon's Flagon

...THE TOGO LLAMA...


No one can pass up a gaze at this breathtaking creature. Imagine a llama
in a toga. It's not an everyday sight, nor is this an everyday animal.

Many, many years ago a clan of llamas roamed the plains of
Lytricidickydo. The plains were sizzling hot, but the llamas had adapted
to this environment fairly well. Then one day an adventurer by the name
of Nalla Orman came along, bartering his goods.

"I have here the most wondeful item. It's something you need to stop
that blasted heat. I'll sell you this exclusive designer toga for only 5000
gold pieces. You won't find another one like it anywhere!"

And so he went on... and on... and on. Eventually the llamas bought his
story and his togas. Whether they did it just to shut him up, no one
knows. Nonetheless, they followed him back to the Castle and into the
dungeons where the air was cool and the living was easy. Hence is the
story of the Toga Llama.

The Togo Llama

...THE RUBY WARLOCK...


The lore of the Ruby Warlock goes back quite a ways. It seems he's
been around forever. In his younger years, he was quite a gem. He
practiced spells every day, and looked forward to the time when he, like
those before him, could walk the lower levels proud and unafraid.

However, the spirits got him. Bottled spirits, that is. He can be seen
asking passers-by for a sip. Of course, the creatures of the Maze look
upon The Ruby Warlock with pity, and help him when they can. He's
not really a bad fellow, just a Warlock who fell by the wayside.

He still remains a fairly laid-back individual, unless provoked. As
"Warlock" would imply, he is chock-full of magical power! So take care
in your words and your actions.

The Ruby Warlock

...THE GHOSTS' NEST...


So you've never seen a ghost. You will likely see one of yourself if
you're not careful. Yes, this is the legendary Ghosts' Nest, home to
those who have refused to accept the fact that... well... they are dead.

The whereabouts of this dwelling are unknown, even to me. But I have
been told on more than one occasion that it is not a place for the meek.
Even the strongest, they say, will perish underneath the vapory fingers of
its inhaditants. Unfortunately, it's likely that there is a ghost on duty at
all times, so a "pleasure stroll" is out of the question.

I found once an old scroll in the dust of the Maze; I know not why I tell
you. It may be of no matter. The parchment was badly soiled, and the
words were nearly gone. I could decifer part of its tale: "Death awaits,
gold comes, terror abounds... from the three, straight to thee..."

The Ghosts' Nest

...THE DEN OF THIEVES...


Banned from virtually every corner of the Maelstrom is the troop of
bandits who shelter at the Den of Thieves. The poor souls are
misunderstood outcasts in their own Maze. They're really a nice crew
(as long as you keep your stuff secure). However, they are a bit hard to
find.

Throughout the years they've managed to assemble a lot of items stolen
from various, fool-hearty adventurers. Swords, shields, bows, potions...
you name it. Naturally, in order to protect themselves, they needed a
good hiding spot. Three of the thieves were certain that a room deep
within the caverns would be the perfect spot. However, another member
of their guild reminded the ambitious members that monsters (and he
meant monsters) lived in those depths. Finally, the wisest of them all
annouced his plan to the agreement of the rest. The Den was to be
established in an area where no light shown. It was hoped you would
never find the door.

Try, hard, adventurer! For as they pick your pockets, you can pick their
minds. As sneaky as they are, a word or two not meant for their ears
may have been heard. Check in on them often for the latest gossip.

The Den of Thieves

...THE HURKLE BEAST...


Lurking and stalking, working and talking are the traits of the infamous
Hurkle Beast. He is the last of the Hurkeniskon species, all of whom
"hurkle" often. If you should hear the chant while traversing the caverns,
it's likely this chap is nearby.

A few brave adventures of times past captured the Hurkle Beast and
encaged him in a box. None thought his escape was possible. However,
the box proved too weak for the creature, and his breakout was natural.
In tatters, the cage still remains, but the Hurkle Beast roams free.

Unfortunately, the Hurkle Beast can't figure out how to leave the area to
return to his homeland, Hurkazownia. So, here he remains.

The Hurkle Beast

...THE SNATCH...


The Snatch is a crafty little thief who hangs out at Manfretti's. As with
most thieves, The Snatch has overheard many conversations. And, like
those in his profession, he can't keep a secret very well.

The Snatch began his career rather slowly, but then inspiration struck.
He applied for membership at the Den of Thieves. Virtually a novice in
his profession, he hoped that the members would teach him a thing or
two. If not, he'd simply take it. Within two weeks, his application had
been unanimously DENIED. He passed none of the stealing tests and got
caught three times attempting to steal information. Yet, he passed the
important tests; that is, those tests important to The Snatch! He stole
"The Thieves Handbook" from the Den, the member's ideas and their
trade secrets to boot. He never wanted membership; he only wanted all
they had to give.

The Snatch

...GWYLION...


They never intended to be the way they are. Not so long ago, they were
friendly, light-hearted individuals. Now, they roam the Maze, bent on
the revenge of an unknown cause. Everyone who greets them is
subjected to attack and only rarely will they offer the party a truce.

The stroy of their transformation is unknown, but the Gwylion's change
occured shortly after it was declared that Manfretti was missing. Some
speculate that the girls loved Manfretti; others, such as I, believe it was
jealousy of those who enjoyed his company. When Manfretti was
around, they would listen to his jokes and stories for hours on end. After
his disappearance, their visits lessened, and gradually ended. They may
still search for him today.

Feel sorrow for these poor beasts, but not enough to render yourself open
to their attacks. Surely, they will show you no mercy.

Gwylion



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