Thrown Weapons

Skill Required: Throwing & Sling
All thrown weapons require only 1 hand to use them
Name # DMG To Hit Init EQ Attk.
Mode
RNG #
Stack
Used by Profession
Used by Race
Specials/Restrictions
Boomerang Shuriken 0.5 2-7 +0 +4 P,S Throw Thrown 100 flvrSNMrbgpbmpa 
HDHFLMEGFRD
Kill 1%, returns to thrower
Death Star 0.2 7-15 +1 +5 P,S Throw Thrown 100 flvrSNMrbgpbmpa
HDHFLMEGFRD
Poison 100% (str 15), Kill 5%
Doom Dart 0.1 4-8 +0 +4 P,S Throw Thrown 100 FlvRSNMRBGpbMPA
HDHFLMEGFRD
Hex 80%
Doubleshot Sling 1.0 +0 +0 +4 P Shoot Long n/a FLVRSNMRBGPBMPA
HDHFLMEGFRD
extra shot per attack
Feather Dart 0.1 1-5 +0 +4 P,S Throw Thrown 100 FLVRSNMRBGPBMPA
HDHFLMEGFRD
none
Poison Dart 0.1 4-8 +0 +4 P,S Throw Thrown 100 FlvRSNMRBGpbMPA
HDHFLMEGFRD
Poison 100% (str 2)
Shuriken 0.2 2-7 +0 +4 P,S Throw Thrown 100 flvrSNMrbgpbmpa
HDHFLMEGFRD
Kill 1%
Sling 1.0 +0 +0 +4 P Shoot Long n/a FLVRSNMRBGPBMPA
HDHFLMEGFRD
none
Thermal Pineapple 3.5 +0 +0 +0 P,S Throw Thrown 5 FLVRSNMRBGPBMPA
HDHFLMEGFRD
Nuclear Blast (6)
Throwing Knife 0.2 2-6 +0 +4 P,S Throw Thrown 100 FLVRSNMRBGpbmpa
HDHFLMEGFRD
none
Throwing Stiletto 0.5 3-7 +0 +4 P,S Throw Thrown 100 FLVRSNMRBGpbmpa
HDHFLMEGFRD
Kill 8%
Wrist Rocket 2.5 +0 +3 +5 P Shoot Long n/a FLVRSNMRBGPBMPA
HDHFLMEGFRD
K.O. 10%