Lower Marten's Bluff FAQ

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Q: I keep hearing about this teleporter in Lower Marten's Bluff, where is it? 

In Lower Marten's Bluff at 13 is the teleporter. There are 3 possible ways to get to it.

1) Travel to the Old Mine Tunnels off the northeast section of the Swamp. Make your way through the tunnels via use of the Mine Cart. The carts take you to 4 locations, 3 within the tunnels and the fourth to the "back" entrance of Lower Marten's Bluff. Once in the Lower Bluff proceed west down the hallway. After passing through the door take the hallway to the north to the first branch west. Follow that branch back up into Marten's Bluff. Once back in the Upper Bluff you will need to make your way south through the room with the arrow trap and then east down the stairs back into Lower Marten's Bluff. Proceed down the hallway until you come to the room to the south where the teleporter is.

2) Wait until the Umpani ask you to blow up the T'Rang mothership and you have a Pulse Pick to open the door (3) just to the south of Z'Ant in Lower Marten's Bluff. Proceed out the door to the east, using the Pulse Pick on the door switch, then proceed up the north hallway and follow the directions from this point in #1 just above.

3) Use the old "combat sneak" to pass the T'Rang Sentinel and friends at point 14 in Lower Marten's Bluff. Basically approach them and as they issue their second warning about not entering the area go into combat mode and select the run option. Then run past them and out the exit to the hallway beyond. Once past this group you will need to wait until a T'Rang Younger teleports in from the mothership in the large room south of the Sentinel. The Younger will trigger the door in the south wall to open and you will be able to pass into the hallway. Go straight in to the teleporter room after the door opens. 

Be sure to use the red and yellow wires on the teleporter control panel before stepping in to the teleporter. This enables you to select the destination rather than getting spirited away randomly.