Blow Gun

Design by Flamestryke & SirTech
Using information from monster attack designs
To Hit: +6 Weight: 2.0
Init: +4 Handed: 1
Damage: 5-12 Value: 750
Ammunition: Darts (in secondary weapon slot)
Equippable Primary Weapon
Attack Range Thrown
Attack Modes Fire
Bonus None
Special Attack 60% Poison Str 3
Specials see details
Spells None
Restrictions Throwing & Sling skill 35
Resistances None
Cursed Status Not Cursed
Profession All
Races All
 
Arifacts Skill to Identify: 36
Arifacts Skill to Use: n/a
 
Details:
 
Random drop:
Rapax Initiates 3%

The blow gun must be equipped in the primary slot and loaded like a musket or blunderbuss with darts. Darts must be held in the secondary weapon slot as ammo for the blow gun. 

Bonus here is that the 60% poison chance stacks, or adds to that of the ammunition. So if poison darts were used there would be a 160% chance of  poison strength 5 to the victim. (Poison darts are 100% str 2).

For a brief history of Blow Guns see Blow gun History presented by BlowgunsNorthwest.com. It seems Blow Guns were an early favorite of Ninjas.