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Design by Flamestryke & SirTech |
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Using information from monster attack designs | ||||||||||||||||||||||||
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Ammunition: Darts (in secondary weapon slot) | ||||||||||||||||||||||||
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Arifacts Skill to Identify: 36 | ||||||||||||||||||||||||
Arifacts Skill to Use: n/a | ||||||||||||||||||||||||
Details: | ||||||||||||||||||||||||
Random drop:
Rapax Initiates 3% The blow gun must be equipped in the primary slot and loaded like a musket or blunderbuss with darts. Darts must be held in the secondary weapon slot as ammo for the blow gun. Bonus here is that the 60% poison chance stacks, or adds to that of the ammunition. So if poison darts were used there would be a 160% chance of poison strength 5 to the victim. (Poison darts are 100% str 2). For a brief history of Blow Guns see Blow gun History presented by BlowgunsNorthwest.com. It seems Blow Guns were an early favorite of Ninjas. |
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