Lord

Both an excellent fighter and a pious spellcaster, Lords are the true crusader knights in Wizardry 8. While their combat skills are their primary concern, Lords begin to learn Priet spells around the fifth level of experience, giving them the power to heal as well as harm. Because of their religious training, Lords are also able to misteriously heal their wounds over time without the aid of magic.
 
Special Abilities
Health regeneration, Dual Weapons skill bonus
Professional Skills
Close Combat,  Dual Weapons, Sword, Dagger
Required Attributes
Strength: 55
Piety: 55
Vitality: 55
Dexterity: 50
Speed: 50
Spellbooks
Priest
Starting Equipment
Rapier, Main Gauche, Quilt Tunic, Quilt Leggings, Buskins, Steel Helm. Cost: 870 gold
 
Skills Available to the Lord
Academic
Magical (level 5+)
Weapon
Artifacts Divinity Axe
Close Combat Bow
Communication Air Magic Dagger
Dual Weapons Divine Magic Mace & Flail
Mythology Earth Magic Modern Weapon 
Ranged Combat  Fire Magic Polearm
Mental Magic Shield
Water Magic Staff & Wand 
Sword
Throwing & Sling 
 
Level
Rank Title
Level
Rank Title
1 Novie 11 Chevalier
2 Squire 16 Paladin
4 Gallant 22 Crusader
7 Knight 28 Monarch
 
The Lord's unique ability to regenerate health allows them to shrug off the effects of many of the cursed weapons in Wizardry where the health drain is -1. This frees up the limited number of miscellaneous equipment slots for use of other items while taking advantage of some of the most powerful weapons in the games.