Ninja Development

As we see from the professional requirements a Ninja will prove quite a developmental challenge. To develop a Ninja one must make specific choices. Some of those choices may well hinge on the race chosen for the job.

With their professional bonus of thrown criticals and thrown auto-penetrate you can always count on the Ninja damaging your opponents as long as they can hit them. Dexterity is the primary controlling attribute of the Throwing & Sling skill which is a Ninja's strength. Watching your Ninja throw a feather dart for a couple of points of damage isn't real impressive, but watching them throw that same dart for an Instant Kill certainly is. 

You cannot go wrong by improving a Ninja's Dexterity as it is instrumental in developing many of their skills. All weapon choices, physical skills, and even Alchemy itself rely heavily on Dexterity. Magical development for the Ninja does not need to rely solely on casting spells. The Alchemy skill can, and will advance quite swiftly simply by mixing potions

 
Ninja Attribute Requirements
Race
STR
INT
PIE
VIT
DEX
SPD
SEN
Bonus
Pt/Att
- 50 50 - 50 55 55 50 - -
 
Race
STR
INT
PIE
VIT
DEX
SPD
SEN
Bonus
Pt/Att
Dracon 55 35 30 60 50 40 30 5 3
Dwarf 55 30 50 60 35 35 35 -15 0
Elf 35 50 50 35 50 45 40 5 3
Faerie 25 55 35 30 50 60 45 5 3
Felpurr 40 40 30 35 50 60 50 20 7
Gnome 35 50 40 50 50 35 45 15 5
Hobbit 40 40 30 45 55 50 50 30 10
Human 45 45 45 45 45 45 45 20 7
Lizardman 60 25 25 70 40 50 30 -5 0
Mook 50 50 25 50 35 35 55 20 7
Rawulf 40 30 55 50 40 40 50 0 0
 
Race Resistance Bonus%
Race
Air
Divine
Earth
Fire
Mental
Water
Dracon +5 -5 0 0 -5 +15
Dwarf 0 0 0 VIT 0 0
Elf +10 0 0 0 0 +20
Faerie +15 +15 +15 0 +15 0
Felpurr +10 0 +10 0 +10 -15
Gnome 0 0 0 0 VIT 0
Hobbit 0 0 VIT 0 0 0
Human 0 0 0 0 0 0
Lizardman 0 -10 +10 +15 -10 +10
Mook 0 +10 0 0 +15 +15
Rawulf 0 +5 +5 0 0 +10
 
Skills Available to the Ninja
Controlling Attributes
Skill
Primary
Secondary
Academic
Artifacts Intelligence Senses
Close Combat Senses Intelligence
Communication Intelligence Senses
Critical Strike Senses Speed
Dual Weapons Dexterity Senses
Mythology Senses Intelligence
Ranged Combat Senses Intelligence
 
Magical (level 5+)
Alchemy Dexterity Intelligence
Air Magic Intelligence Piety
Divine Magic Intelligence Piety
Earth Magic Intelligence Piety
Fire Magic Intelligence Piety
Water Magic Intelligence Piety
 
Physical
Locks & Traps Dexterity Intelligence
Pickpocket Dexterity Speed
Stealth Dexterity Intelligence
 
Weapon
Bow Dexterity Strength
Dagger Dexterity Speed
Mace & Flail Strength Dexterity
Martial Arts Dexterity Speed
Polearm Strength Dexterity
Staff & Wand Strength Dexterity
Sword Strength Dexterity
Throwing & Sling Dexterity Strength