Monk Development

Enter the dragon. A Monk might actually be one of the easiest hybrid classes to develop. Though their skill in Martial Arts is almost laughable early in the game it won't be long before the Monk will begin to amaze you. 

If your Monk plans to concentrate on Martial Arts the main focus of development should turn to Dexterity, Speed, and Strength. With Speed and Dexterity maximized your Monk can attack more often in a single round of close combat  than any other profession. Add to this great Strength and the Powerstrike skill and you will have created a deadly combatant.

The Psionic spells available to the Monk can debilitate your opponents, protect the party, and even improve party performance. Unless you plan the Monk to have a major spell casting roll, the attribute of Intelligence can remain at the starting value and they will progress rather well in their magical abilities. If you plan them to cast spells heavily then Intelligence should be an integral part of their development. 

Although the Critical Strike skill requires Senses, the starting value of the Monk is sufficient for the duration of game. Particularly so if Speed is a main developmental focus or is at least supplemented in some fashion.

 
Monk Attribute Requirements
Race
STR
INT
PIE
VIT
DEX
SPD
SEN
Bonus
Pt/Att
- - 50 50 - 50 55 55 - -
 
Race
STR
INT
PIE
VIT
DEX
SPD
SEN
Bonus
Pt/Att
Dracon 55 35 30 60 50 40 30 -15 0
Dwarf 55 30 50 60 35 35 35 -15 0
Elf 35 50 50 35 50 45 40 35 12
Faerie 25 55 35 30 50 60 45 35 12
Felpurr 40 40 30 35 50 60 50 25 9
Gnome 35 50 40 50 50 35 45 20 7
Hobbit 40 40 30 45 55 50 50 20 7
Human 45 45 45 45 45 45 45 25 9
Lizardman 60 25 25 70 40 50 30 -30 0
Mook 50 50 25 50 35 35 55 0 0
Rawulf 40 30 55 50 40 40 50 10 4
 
Race Resistance Bonus%
Race
Air
Divine
Earth
Fire
Mental
Water
Dracon +5 -5 0 0 -5 +15
Dwarf 0 0 0 VIT 0 0
Elf +10 0 0 0 0 +20
Faerie +15 +15 +15 0 +15 0
Felpurr +10 0 +10 0 +10 -15
Gnome 0 0 0 0 VIT 0
Hobbit 0 0 VIT 0 0 0
Human 0 0 0 0 0 0
Lizardman 0 -10 +10 +15 -10 +10
Mook 0 +10 0 0 +15 +15
Rawulf 0 +5 +5 0 0 +10
 
Skills Available to the Monk
Controlling Attributes
Skill
Primary
Secondary
Academic
Artifacts Intelligence Senses
Close Combat Senses Intelligence
Communication Intelligence Senses
Critical Strike Senses Speed
Dual Weapons Dexterity Senses
Mythology Senses Intelligence
Ranged Combat Senses Intelligence
 
Magical (level 5+)
Psionics Senses Intelligence
Air Magic Intelligence Piety
Divine Magic Intelligence Piety
Earth Magic Intelligence Piety
Fire Magic Intelligence Piety
Mental Magic Intelligence Piety
Water Magic Intelligence Piety
 
Physical
Stealth Dexterity Intelligence
 
Weapon
Mace & Flail Strength Dexterity
Martial Arts Dexterity Speed
Polearm Strength Dexterity
Staff & Wand Strength Dexterity
Throwing & Sling Dexterity Strength