Mage Development

He stood upon the rise, this wisp of a man. Tattered robe fluttering in the wind, a white flowing beard gently lifted in the breeze. Looking old, fragile, worn..... Looks have never deceived more as I stare in awe at the devastation wrought by whispered words. A multitude lie not far off, bodies charred by unholy fires that seared forth from those frail translucent hands. Many, still smoldering, gripped their weapons uselessly so swift was their undoing. At this moment I knew I was grateful this seemingly doddering old fool was my comrade and not my enemy.

A Mage's power lies in their magic which can be quite deadly. The demands of its use require an Intelligent individual and the related expert skill of Powercast produces one of the most devastating spell casters this game has to offer. Though the profession makes an initial demand on Dexterity its development can be ignored unless you desire the expert skill of Reflextion. You may wish to consider Speed for the expert skill Snakespeed to insure your Mage moves swiftly in battle. Some consideration might also be given to Vitality as the Mage does suffer professional penalties limiting their health points.

Though not the most likely of choices, races with high vitality can benefit the Mage profession. Likewise the profession can benefit a couple of these races by improving their magical resistance with the +5% bonus to all realms. 

 
Mage Attribute Requirements
Race
STR
INT
PIE
VIT
DEX
SPD
SEN
Bonus
Pt/Att
- - 60 - - 55 - - - -
 
Race
STR
INT
PIE
VIT
DEX
SPD
SEN
Bonus
Pt/Att
Dracon 55 35 30 60 50 40 30 30 10
Dwarf 55 30 50 60 35 35 35 10 4
Elf 35 50 50 35 50 45 40 45 15
Faerie 25 55 35 30 50 60 45 50 17
Felpurr 40 40 30 35 50 60 50 35 12
Gnome 35 50 40 50 50 35 45 45 15
Hobbit 40 40 30 45 55 50 50 40 14
Human 45 45 45 45 45 45 45 35 12
Lizardman 60 25 25 70 40 50 30 10 4
Mook 50 50 25 50 35 35 55 30 10
Rawulf 40 30 55 50 40 40 50 15 5
 
Race Resistance Bonus%
Race
Air
Divine
Earth
Fire
Mental
Water
Dracon +5 -5 0 0 -5 +15
Dwarf 0 0 0 VIT 0 0
Elf +10 0 0 0 0 +20
Faerie +15 +15 +15 0 +15 0
Felpurr +10 0 +10 0 +10 -15
Gnome 0 0 0 0 VIT 0
Hobbit 0 0 VIT 0 0 0
Human 0 0 0 0 0 0
Lizardman 0 -10 +10 +15 -10 +10
Mook 0 +10 0 0 +15 +15
Rawulf 0 +5 +5 0 0 +10
 
Skills Available to the Mage
Controlling Attributes
Skill
Primary
Secondary
Academic
Artifacts Intelligence Senses
Close Combat Senses Intelligence
Communication Intelligence Senses
Mythology Senses Intelligence
Ranged Combat Senses Intelligence
 
Magical
Wizardry Intelligence None
Air Magic Intelligence Piety
Divine Magic Intelligence Piety
Earth Magic Intelligence Piety
Fire Magic Intelligence Piety
Mental Magic Intelligence Piety
Water Magic Intelligence Piety
 
Weapon
Dagger Dexterity Speed
Staff & Wand Strength Dexterity
Throwing & Sling Dexterity Strength