Fighter Development

Its clobbering time! Let's see what does a Fighter need. Great Strength to crack a skull. Great Vitality to take a beating. Fairly good Dexterity so they don't bonk themselves and lop off a vital part of their anatomy. This should be easy! Oh really?

We all have preconceived notions of a Fighter. Flashing immediately to mind is a person with bulging muscles as they raise some nasty looking bit of hardware and send it crashing into an opponent. Conan and his mighty steel sword, Thor and his hammer, and a Knight in Shining Armor and his wobbling lance, ok so that sort of takes the romance out of it, but you get the picture. We have seen all these stereotypical Fighter types often enough to have been conditioned into a certain way of thinking. But is that what we must base our development on? Should we?

Viewing the majority of the weapon skills we see a sound basis for this thinking. With good Strength and Dexterity most of the weapon skills will advance quite quickly. But are weapon skills enough for a Fighter? Ever stop to think about why the Close Combat skill gets a skill bonus? Looking closely at the Close Combat skill we see that it affects attack success. A Fighter can be as strong as an ox and know how to swing a weapon about, but if there is no knowledge of how to make the best use of that weapon in combat what good are the weapon skills? Perhaps enough attention should be given to Intelligence and Senses in order to raise them near 50 or 55 might be prudent as well.

Perhaps having a healthy behemoth who is as dumb as a brick and without the sense of a gnat isn't always the best strategy. Who ever you select for this role increase the attributes most suited to the profession as well as the race chosen for the job.

 
Fighter Attribute Requirements
Race
STR
INT
PIE
VIT
DEX
SPD
SEN
Bonus
Pt/Att
- 55 - - 50 50 - - - -
 
Race
STR
INT
PIE
VIT
DEX
SPD
SEN
Bonus
Pt/Att
Dracon 55 35 30 60 50 40 30 60 20
Dwarf 55 30 50 60 35 35 35 45 15
Elf 35 50 50 35 50 45 40 20 7
Faerie 25 55 35 30 50 60 45 10 4
Felpurr 40 40 30 35 50 60 50 30 10
Gnome 35 50 40 50 50 35 45 40 14
Hobbit 40 40 30 45 55 50 50 40 14
Human 45 45 45 45 45 45 45 40 14
Lizardman 60 25 25 70 40 50 30 50 17
Mook 50 50 25 50 35 35 55 40 14
Rawulf 40 30 55 50 40 40 50 35 12
 
Race Resistance Bonus%
Race
Air
Divine
Earth
Fire
Mental
Water
Dracon +5 -5 0 0 -5 +15
Dwarf 0 0 0 VIT 0 0
Elf +10 0 0 0 0 +20
Faerie +15 +15 +15 0 +15 0
Felpurr +10 0 +10 0 +10 -15
Gnome 0 0 0 0 VIT 0
Hobbit 0 0 VIT 0 0 0
Human 0 0 0 0 0 0
Lizardman 0 -10 +10 +15 -10 +10
Mook 0 +10 0 0 +15 +15
Rawulf 0 +5 +5 0 0 +10
 
Skills Available to the Fighter
Controlling Attributes
Skill
Primary
Secondary
Academic
Artifacts Intelligence Senses
Close Combat Senses Intelligence
Communication Intelligence Senses
Dual Weapons Dexterity Senses
Mythology Senses Intelligence
Ranged Combat Senses Intelligence
 
Weapon
Axe Strength Dexterity
Bow Dexterity Strength
Dagger Dexterity Speed
Mace & Flail Strength Dexterity
Modern Weapon Dexterity Speed
Polearm Strength Dexterity
Shield Strength Dexterity
Staff & Wand Strength Dexterity
Sword Strength Dexterity
Throwing & Sling Dexterity Strength