Felpurr Development |
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The Felpurr has a decided weakness to magical spells from the Water
realm. This realm includes many spells that can paralyze so when including
a Felpurr in the party it is best to be sure there is another member who
can increase elemental magical resistance for the party. Stocking some
remedies, be they spell or portion form, that will remove the paralyzed
condition would be wise. Also equipping items with water realm resistance
bonuses are very wise.
A Felpurr begins with good Speed, Dexterity, and Senses. This would make then great choices for professions with primary skills that rely on these attributes. Their weakness lies in Piety and Vitality giving the impression they might be a poor choice for professions that include the magical skill of Divinity or for a melee heavy profession. So do we pamper our little kitty and put them on a pillow giving them a bowl of cream each time they open a particularly nasty lock? I can hear the hissing and spitting now. The Felpurr is actually a very respectable choice for melee heavy professions. They do exceptionally well in combat heavy professions due to their attributes. Good attack rating and decent increments in close and ranged combat skills. In the capacity of a major spell caster they can achieve Snakespeed fairly early and get the jump on your opponents. So our little little kitty is now purring happily that you know they are much more than they appear to be at first glance. |
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