Dwarf Development

The Dwarf is a Strong race with good Vitality and Piety suggesting they be employed in professions that rely heavily on these attributes. The Dwarf's weaknesses are its Intelligence, Dexterity, Speed, and Senses making them, on a whole a poor choice, for any profession that requires them. The Dwarf  will learn the expert skills Powerstrike and Iron Skin fairly early when employed as a Fighter. 

The Dwarf's special ability of  Damage Resistance will be a boon for any melee based profession. This resistance, coupled with the heavy armors most of these professions can wear, make the Dwarf a natural choice for a front line soldier in your party. So I guess that means we use a Dwarf only as a Fighter, Priest, Lord, or Valkyrie. I don't think so!

 This damage resistance will also work in favor of considering the Dwarf for the more vulnerable professions offsetting their susceptibility to physical damage. And let's face it, aren't you even the least bit curious what the Dwarven Damage Resistance and the Monk's Natural Damage Resistance will do when wrapped up all in one neat little package?

 
Race Attributes
Race
STR
INT
PIE
VIT
DEX
SPD
SEN
Bonus
Pt/Att
Dwarf 55 30 50 60 35 35 35 - -
 
Profession
STR
INT
PIE
VIT
DEX
SPD
SEN
Bonus
Pt/Att
Alchemist - 55 - - 60 - - 10 4
Bard 45 50 - - 55 - 55 0 0
Bishop - 55 55 - 55 - 55 -10 0
Fighter 55 - - 50 50 - - 45 15
Gadgeteer 45 55 - - 60 - 55 -10 0
Lord 55 - 55 55 50 50 - 25 9
Mage - 60 - - 55 - - 10 4
Monk - 50 50 - 50 55 55 -15 0
Ninja 50 50 - 50 55 55 50 -15 0
Priest - - 60 55 - - - 50 17
Psionic - 55 - - - - 60 10 4
Ranger 50 50 - 50 55 - 55 0 0
Rogue - - - - 55 50 50 10 4
Samurai 50 55 - 50 55 55 - -5 0
Valkyrie 50 - 55 55 50 50 - 25 9
 
Race Resistance Bonus%
Race
Air
Divine
Earth
Fire
Mental
Water
Dwarf 0 0 0 VIT 0 0