Stats Defined




Stats


Description

Might

Might is the statistic that represents a character's overall strength, and his or her ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.

Magic

Magic represents a character's ability to reason and understand complex, abstract concepts. Maximum spell points for all spell casters are based on Magic.

Endurance

Endurance is a measure of a character's physical toughness and durability. A high Endurance gives a character more hit points.

Accuracy

Accuracy represents a character's precision and hand-eye coordination. A high Accuracy will allow a character to hit monsters more frequently in combat.

Speed

Speed is a measure of how quick a character is. A high Speed statistic will increase a character's armor class and the rate with which the character recovers from attacks.

Luck

Luck has a subtle influence throughout the game, but is most visible in the ability of a character to resist magical attacks and avoid taking (as much) damage from traps.

Hit Points

Hit Points indicate how much damage your character can sustain before falling unconscious or dying. A character is unconscious at 0 Hit Points or less, and dies when Hit Points reach -10 All Hit Points are restored after 8 hours of uninterrupted rest.

Armor Class

Armor Class is a measure of how difficult it is for a monster to hit a character. The higher the Armor Class, the better the chance of avoiding an attack.

Spell Points

Spell Points are needed to cast spells. Every spell has a Spell Point cost that is deducted from this statistic when it's cast. Spell Points are restored after 8 hours of uninterrupted rest.

Condition

Condition shows the worst "effect" your character is suffering, such as poisoned, diseased, or dead. Many conditions seriously hurt your character's ability to fight or perform other actions, and should be cured as soon as possible.

Quick Spell

The Quick Spell is the spell that will be cast when you use the "s" key to cast a spell. You can set the quick spell by opening your spell book and clicking on the spell you want to set, then clicking on the set spell tab.

Level

Level is a measure of the training your character has gone through. A high level contributes to hit points and spell points.

Experience

Experience is a simple indicator of your character's overall understanding of the world. With enough experience points (and a little gold), you can train your characters in training grounds throughout the land to increase their level and gain skill points to spend on skills.

Melee Bonus

Melee Bonus is the sum of all factors (skills, spells, Accuracy, etc.) that influence your character's chance to hit monsters with an equipped weapon.

Melee Damage

Melee Damage is the sum of all factors (Might, spells, certain weapon skills at expert or master, etc.) that influence the damage your character does with an equipped weapon.

Ranged Bonus

Ranged Bonus is the sum of all factors (skill, spells, Accuracy, etc.) that influence your character's chance to hit monsters with any ranged weapon.

Ranged Damage

Ranged Damage is the sum of all factors (spells, weapon bonuses, etc.) that influence the damage your character does with any ranged weapon.

Elemental

Elemental Resistance represents your character's ability to minimize damage taken from elemental based attacks. Though a high resistance can greatly reduce elemental damage, it does not make your character immune.

Light

Light Resistance represents your character's ability to minimize damage taken from light based attacks. Though a high resistance can greatly reduce elemental damage, it does not make your character immune.

Dark

Dark Resistance represents your character's ability to minimize damage taken from Dark based attacks. Though a high resistance can greatly reduce elemental damage, it does not make your character immune.

Spirit

Spirit Resistance represents your character's ability to minimize damage taken from spirit based attacks. Though a high resistance can greatly reduce elemental damage, it does not make your character immune.

Physical

Physical Resistance represents your character's ability to minimize damage taken from magically caused physical based attacks. Though a high resistance can greatly reduce physical damage, it does not make your character immune.

Skill Points

Skill Points are awarded whenever your character trains for a new level. You can spend Skill Points on your skills at any time.