Stats Defined
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Stats
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Description
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Might
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Might is the statistic that represents
a character's overall strength, and his or her ability to put that strength
where it counts. Characters with a high Might statistic do more damage
in combat. |
Magic
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Magic represents a character's ability
to reason and understand complex, abstract concepts. Maximum spell points
for all spell casters are based on Magic. |
Endurance
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Endurance is a measure of a character's
physical toughness and durability. A high Endurance gives a character more
hit points. |
Accuracy
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Accuracy represents a character's precision
and hand-eye coordination. A high Accuracy will allow a character to hit
monsters more frequently in combat. |
Speed
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Speed is a measure of how quick a character
is. A high Speed statistic will increase a character's armor class and
the rate with which the character recovers from attacks. |
Luck
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Luck has a subtle influence throughout
the game, but is most visible in the ability of a character to resist magical
attacks and avoid taking (as much) damage from traps. |
Hit Points
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Hit Points indicate how much damage your
character can sustain before falling unconscious or dying. A character
is unconscious at 0 Hit Points or less, and dies when Hit Points reach
-10 All Hit Points are restored after 8 hours of uninterrupted rest. |
Armor Class
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Armor Class is a measure of how difficult
it is for a monster to hit a character. The higher the Armor Class, the
better the chance of avoiding an attack. |
Spell Points
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Spell Points are needed to cast spells.
Every spell has a Spell Point cost that is deducted from this statistic
when it's cast. Spell Points are restored after 8 hours of uninterrupted
rest. |
Condition
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Condition shows the worst "effect" your
character is suffering, such as poisoned, diseased, or dead. Many conditions
seriously hurt your character's ability to fight or perform other actions,
and should be cured as soon as possible. |
Quick Spell
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The Quick Spell is the spell that will
be cast when you use the "s" key to cast a spell. You can set the quick
spell by opening your spell book and clicking on the spell you want to
set, then clicking on the set spell tab. |
Level
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Level is a measure of the training your
character has gone through. A high level contributes to hit points and spell
points. |
Experience
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Experience is a simple indicator of your
character's overall understanding of the world. With enough experience
points (and a little gold), you can train your characters in training grounds
throughout the land to increase their level and gain skill points to spend
on skills. |
Melee Bonus
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Melee Bonus is the sum of all factors
(skills, spells, Accuracy, etc.) that influence your character's chance
to hit monsters with an equipped weapon. |
Melee Damage
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Melee Damage is the sum of all factors
(Might, spells, certain weapon skills at expert or master, etc.) that influence
the damage your character does with an equipped weapon. |
Ranged Bonus
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Ranged Bonus is the sum of all factors
(skill, spells, Accuracy, etc.) that influence your character's chance
to hit monsters with any ranged weapon. |
Ranged Damage
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Ranged Damage is the sum of all factors
(spells, weapon bonuses, etc.) that influence the damage your character
does with any ranged weapon. |
Elemental
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Elemental Resistance represents your character's
ability to minimize damage taken from elemental based attacks. Though a
high resistance can greatly reduce elemental damage, it does not make your
character immune. |
Light
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Light Resistance represents your character's
ability to minimize damage taken from light based attacks. Though a high
resistance can greatly reduce elemental damage, it does not make your character
immune. |
Dark
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Dark Resistance represents your character's
ability to minimize damage taken from Dark based attacks. Though a high
resistance can greatly reduce elemental damage, it does not make your character
immune. |
Spirit
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Spirit Resistance represents your character's
ability to minimize damage taken from spirit based attacks. Though a high
resistance can greatly reduce elemental damage, it does not make your
character immune. |
Physical
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Physical Resistance represents your character's
ability to minimize damage taken from magically caused physical based
attacks. Though a high resistance can greatly reduce physical damage,
it does not make your character immune. |
Skill Points
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Skill Points are awarded whenever your
character trains for a new level. You can spend Skill Points on your skills
at any time. |