E |
Entrance/Exit
|
1 |
Button on a crate to the left as soon as you enter to open a passage |
2 |
Levers, careful 2 are trapped and unnecessary |
3 |
Wall Safe containing a Special Item
|
4 |
Button opens wall to 4a |
5 |
Keyhole requires the Pirate Leader's Key, However Blackwell Cooper won't
give it up willingly |
6 |
Submarine, will get you to Regna
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