Spirit Icon
Spirit Spells
Spirit Icon

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Basic

Detect Life

Allows you to see the health points of opponents as an exact number when you right-click on them. Duration is 10 minutes per point of caster’s Spirit Magic skill.
Expert: Duration is 30 minutes per point of skill.
Master: Duration is 1 hour per point of skill.
Grand Master: Currently active opponent spells are displayed.

Bless

Increases target character’s chance to hit opponents with hand-to-hand and missile attacks. Bonus to hit is 5 plus 1 per point of caster’s Spirit Magic skill. Duration is 1 hour plus 5 minutes per point of skill.
Expert: Affects entire party.
Master: Duration is 1 hour plus 15 minutes per point of skill.
Grand Master: Duration is 1 hour per point of skill.

Fate

If cast on a character, character’s chance to hit is increased. If cast on a monster, monster’s chance to hit is decreased. Bonus or penalty is 20 plus 1 per caster’s Spirit Magic skill. Duration is 5 minutes or until target attacks.
Expert: Bonus or penalty is 20 plus 2 per point of skill.
Master: Bonus or penalty is 20 plus 4 per point of skill.
Grand Master: Bonus or penalty is 20 plus 6 per point of skill.

Turn Undead
 
Causes all visible undead creatures to flee for the duration of spell which is 3 minutes plus one minute per point of caster’s Spirit Magic skill.
Expert: Duration is 3 minutes plus 3 per point of skill.
Master: Duration is 3 minutes plus 5 per point of skill.
Grand Master: Faster recovery rate.


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Expert

Remove Curse

If cast in time, removes the effects of curses affecting a character. Works if character has been cursed for less than 1 hour per point of caster’s Spirit Magic skill.
Master: Works for 1 day per point of skill.
Grand Master: No time limit.


Preservation

By more tightly binding a character’s soul to his or her body, this spell provides complete protection against instant death and eradication spells, and similar monster abilities. It also delays death due to massive hit point loss. The character will instead become unconscious. If hit points are still too low when the spell wears off, a gravely wounded character will die. Duration is 1 hour plus 5 minutes per point of caster’s Spirit Magic skill.
Master: Works on entire party.
Grand Master: Duration is 1 hour plus 15 minutes per point of skill.

Heroism

Increases the damage party members do on successful attacks by 5 plus 1 per point of caster’s Spirit Magic skill. Duration is 1 hour plus 5 minutes per point of skill.
Master: Duration is 1 hour plus 15 minutes per point of skill.
Grand Master: Duration is 1 hour per point of skill.

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Master

Spirit Lash

This spell damages a target creature by attempting to weaken the link between its body and soul. Damage is 10 plus 2-8 per point of caster’s Spirit Magic skill. The creature must be very close for the spell to work.
Grand Master: Faster recovery rate.

Raise Dead

If cast in time, raises a dead character back to life. Works if character has been dead for less than 1 day per point of caster’s Spirit Magic skill. Raised characters will be weak.
Grand Master: No time limit.

Shared Life

Creates a pool of hit points and then distributes them equally among your characters. Pool size is equal to total number hit points of all party members plus 3 per point of caster’s Spirit Magic skill.
Grand Master: Pool size is total hit points plus 4 per point of skill.

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Grandmaster

Resurrection

Brings a character back to life after their body has been destroyed. Resurrected characters will be weak. Spell caster takes a long time to recover, but this is speeded by increased Spirit Magic skill.