NPCs
|
|
|
|
Occupation
|
Cost
|
Benefit
|
| Acolyte |
500 |
+2 bonus to self spell skills (body,
mind, spirit) |
| Alchemist |
400 |
Unlimited magic item repair (does not
include weapons or armor) |
| Apothecary |
600 |
+8 bonus to Alchemy skill for all characters |
| Apprentice |
500 |
+2 bonus to elemental spell skills (air,
earth, fire, water) |
| Armorer |
200 |
Unlimited armor repair |
| Armsmaster |
300 |
+2 to Armsmaster skill |
| Banker |
1000 |
20% bonus on all gold found |
| Bard |
1000 |
Grants one category bonus to your reputation |
| Burglar |
0 |
+8 to Disarm Trap and Stealing skills
(steals % of gold found) |
| Cartographer |
100 |
Keeps a constant expert level Wizard
Eye spell on |
| Chaplain |
200 |
Casts Master level Bless, 1 time per
day, duration: 2 hours |
| Chef |
400 |
Makes 2 days worth of food per day, maximum:
14 days |
| Chimney Sweep |
200 |
+20 to Luck statistic |
| Cook |
300 |
Makes 1 day worth of food per day, maximum:
14 days |
| Diplomat |
500 |
Improves party interaction with others |
| Duper |
200 |
+8 to Merchant skill, -1 level to reputation |
| Enchanter |
100 |
+20 protection from Air, Earth, Fire,
Water, Body and Mind |
| Expert Healer |
1000 |
Cures all hit points and adverse conditions
1 time per day (except dead, stoned or eradicated) |
| Explorer |
100 |
All travel times reduced by 1 day (minimum:travel
time 1 day) |
| Factor |
500 |
10% bonus on all gold found |
| Fallen Wizard |
2500 |
Casts Hour of Power 1 time per day, duration:
6 hours |
| Fool |
100 |
+5 to Luck statistic |
| Gatemaster |
2000 |
Casts Master rank Town Portal 1 time
per day |
| Guide |
100 |
All map crossings 1 day faster (minimum:
travel time 1 day). |
| Gypsy |
100 |
Food use reduced by 1 day when resting
(minimum:1 day), +3 to Merchant skill, -1 level to reputation |
| Healer |
500 |
Cures all hit points 1 time per day |
| Herbalist |
400 |
+4 to Alchemy skill |
| Horseman |
100 |
-2 days on stable trips (minimum:travel
time 1 day) |
| Hunter |
500 |
+4 to Identify Monster skill |
| Initiate |
1000 |
+3 bonus to self spell skills (body,
mind, spirit) |
| Instructor |
700 |
15% bonus on experience |
| Locksmith |
300 |
+6 to Disarm Trap skill |
| Master Healer |
5000 |
Cures all hit points and adverse conditions
1 time per day (except eradication) |
| Merchant |
200 |
+6 to Merchant skill |
| Monk |
500 |
+2 to Unarmed skill & Dodging skill |
| Mystic |
1000 |
+3 bonus to elementary spell skills (air,
earth, fire, water) |
| Navigator |
200 |
All boat travels 3 days faster (minimum:travel
time 1 day) |
| Pathfinder |
300 |
All map crossings 3 days faster (minimum:travel
time 1 day) |
| Piper |
300 |
Casts Master level Heroism, 1 time per
day, duration: 2 hours |
| Pirate |
500 |
All boat travel reduced by 2 days, 10%
bonus on gold found, -1 level reputation |
| Porter |
100 |
1 less day food use when camping (minimum:1
day used) |
| Prelate |
2000 |
+4 bonus to self spell skills (body,
mind, spirit) |
| Psychic |
400 |
+5 to Perception skill, +10 to Luck skill |
| Quarter Master |
200 |
Food use reduced by 2 days when camping
(minimum:1 used) |
| Sage |
750 |
+6 to Identify Item and Identify Monster
skills |
| Sailor |
100 |
All boat travel 2 days faster (minimum:travel
time 1 day) |
| Scholar |
500 |
Unlimited Item Identification, +5% on
experience earned |
| Scout |
300 |
+6 to Perception skill |
| Smith |
200 |
Unlimited weapon repair |
| Spellmaster |
2000 |
+4 bonus to elemental spell skills (air,
earth, fire, water) |
| Squire |
600 |
+2 to Armor and Weapon Skills |
| Teacher |
300 |
10% bonus on experience |
| Tinker |
200 |
+4 to Disarm Trap skill |
| Tracker |
200 |
All map crossings 2 days faster (minimum:travel
time 1 day) |
| Trader |
100 |
+4 to Merchant skill |
| Watermaster |
1000 |
Casts Water Walk spell 1 time per day,
duration: 3 hours |
| Weaponmaster |
400 |
+3 to Armsmaster skill |
| Windmaster |
2000 |
Casts Fly spell 1 time per day, duration:
2 hours |