Miscellaneous Skills |
Alchemy |
| Alchemy skill allows you to mix potions. Without
the alchemy skill, you barely have the knowledge to make a simple potion,
though alchemy skill is added to the strength value of the base ingredient
to determine the strength of a simple potion. As you attain Expert, Master, and Grandmaster ranking in alchemy, you learn to mix more complicated potions. |
| Normal: Allows mixing of simple potions
to make complex potions |
| Expert: Allows mixing of complex potions
to make compound potions |
| Master: Allows mixing of compound potions
to make white potions |
| Grand Master: Allows mixing of white
potions to make black potions |
Armsmaster |
| Armsmaster skill represents the warrior's tricks of the trade. Initially, armsmaster reduces the recovery times of your melee weapons, and later on can give you a bonus to hit and even damage. |
| Normal: Skill reduces the recovery
time of all melee weapons |
| Expert: Skill added to Attack Bonus
of all melee weapons |
| Master: Skill added to damage of all
melee weapons |
| Grand Master: Double all the previous
bonuses |
Body Building |
| Bodybuilding skill adds hit points directly to your
character’s hit point totals. Multiply the skill in bodybuilding
by the character’s base class bonus (4 for knights, 1 for sorcerers, etc.)
to get the total. Expert ranking doubles this total and master triples
it. |
| Normal: Skill adds to Hit Points |
| Expert: Double effect of skill |
| Master: Triple effect of skill |
| Grand Master: Quintuple effect of skill |
Disarm Trap |
| Disarm traps skill is checked automatically when
opening a trapped chest or other container. A higher skill in disarm
traps gives a better chance of disarming the trap. Expert and Master
rank doubles and triples the chance to successfully disarm the trap. |
| Normal: Skill increases chance to
disarm traps on chests |
| Expert: Double effect of skill |
| Master: Triple effect of skill |
| Grand Master: 100% success |
Identify Item |
| The identify skill will automatically identify
an item if your character’s skill level is high enough when you right click
on an item. Certain items require your character to be an expert
or master in this skill to properly identify them. |
| Normal: Ability to identify items |
| Expert: Double effect of skill |
| Master: Triple effect of skill |
| Grand Master: 100% success |
Identify Monster |
| Identify Monster allows you to gain more information
from creatures when you right click on them. Initially you will learn
their exact number of hit points if you make your skill is sufficient.
You can gain additional information at Expert and Master ranks. |
| Normal: Learn Hit Points and Armour
Class of monster |
| Expert: Learn Attack type and damage
of monster |
| Master: Learn which spells the monster
can cast |
| Grand Master: Learn the monster's
resistances |
Learning |
| Learning skill directly increases the experience
your character receives. Every point of skill is a percent of awarded
experience that is given as a bonus (plus a starting bonus of 9%).
Five skill points would turn a 100 experience point award into a 114 experience
point award. Expert doubles and master triples this bonus, so 10
points of learning at master rank would give a 39% bonus to all experience
point gain. |
| Normal: Skill increases amount of
experience received |
| Expert: Double effect of skill |
| Master: Triple effect of skill |
| Grand Master: Quintuple effect of
skill |
Meditation |
| Meditation skill adds spell points directly to
your character’s spell point totals. Multiply the skill in meditation
by the character’s base class bonus (4 for sorcerers, 0 for knights, etc.)
to get the total. Expert ranking doubles this total and master
triples it. |
| Normal: Skill adds to Spell Points |
| Expert: Double effect of skill |
| Master: Triple effect of skill |
| Grand Master: Quintuple effect of
skill |
Merchant |
| Merchant skill helps adjust prices in your favor,
whether you are buying or selling. |
| Normal: Skill adjusts shop prices
in your favor |
| Expert: Double effect of skill |
| Master: Triple effect of skill |
| Grand Master: Buy and sell items
at cost |
Perception |
| Perception increases your chance of noticing a
trap as it goes off and reducing or avoiding the damage it would cause
Perception also allows your character to notice treasures where others
would not. Higher perception skill allows you to escape stronger
traps and notice harder to find treasures. |
| Normal: Skill increases chance to
avoid traps and notice treasures |
| Expert: Double effect of skill |
| Master: Triple effect of skill |
| Grand Master: 100% success |
Repair Item |
| Repair skill allows your characters to repair broken
equipment. Higher skill level allows you to repair better items and
expert and master skill rankings allow you to repair complex items and
artifacts. The skill will work automatically when you right click
on a broken item in your inventory |
| Normal: Ability to repair items |
| Expert: Double effect of skill |
| Master: Triple effect of skill |
| Grand Master: 100% success |
Stealing |
| Stealing allows you to take items that don't belong
to you from shops, or to steal money or items from people. Being caught,
however, can lead to severe fines-- and outstanding debt is a punishable
offense in castles. |
| Normal: Skill gives chance to steal |
| Expert: Double effect of skill |
| Master: Triple effect of skill |
| Grand Master: Quintuple effect of
skill |