Devils
 
 
Margoyle (Devil) 
Avg. Hits: 12 
A/D: 33/12
Str/Con/Dex: 11/9/14
Special: 25% Mind Res.
Notes: Found in groups of 1-2.
Levels: 3-4
This small, stone skinned creature is very dangerous to novice adventurers due to its quick speed.
 
Yakius (Devil) 
Avg. Hits: 25
A/D: 40/20
Str/Con/Dex: 11/9/14
Special: 25% Mind Res. 
Notes: Found in groups of 1-3.
Levels: 4-6
One of the minor devils in the depths, this creature has slain it's fair share of wandering adventurers with it's deadly claws. An all out attack will work best at dropping this foul beast before it drops you.
 
Veyasu (Devil) 
Avg. Hits: 530
A/D: 50/50
Str/Con/Dex:12/10/14 
Special: 75% Poison Res. Can Poison
Notes: Found in groups of 1-2.
Levels: 5-7
A small devil with poisonous claws, the veyasu looks for weakened creatures to kill for pleasure.
 
Nan-Shuma (Devil) 
Avg. Hits: 40
A/D: 86/62
Str/Con/Dex: 14/11/14
Notes: Found in groups of 1-3.
Levels: 6-8
Powerful fighters, nan-shuma like ripping humans asunder with their bare claws.
 
Gargoyle (Devil) 
Avg. Hits: 45 
A/D: 92/44
Str/Con/Dex: 12/11/16
Special: 50% Disease Res, 15% Electrical Res.
Notes: Found in groups of 2-3.
Levels: 2-4 
Larger than the more common margoyle, gargoyles are deceptively fast for a creature that seems to be made of run and will often strike its target.
 
Screaming Devil  (Devil) 
Avg. Hits: 40 
A/D: 88/88
Str/Con/Dex:14/12/14
Notes: Found in groups of 2-4.
Levels: 8-10
Screaming devils are considered dangerous only to the unwary adventuring alone.
 
Dervish (Devil) 
Avg. Hits: 40
A/D: 128/62
Str/Con/Dex: 12/11/12 
Special: 50% Fire, Cold Res. 
Levels: 9-11
Prone to taking chances, dervish are known to using their lack of stature to actually dodge between the legs of human sized opponents and attack from unexpected quarters.
 
Keenasu (Devil) 
Avg. Hits: 50
A/D: 128/100
Str/Con/Dex: 15/13/15 
Levels: 11-???
Good fighters, keenasu attack with their bare claws, which are covered in a green ichor capable of briefly paralyzing the victim.
 
Black Dervish (Devil) 
Avg. Hits: 75 
A/D: 140/50
Str/Con/Dex: 12/11/12
Special: 50% Fire, Cold Res. 
Levels: 11-???
The Black Dervish has a sizeable attack but a weak defence. It has some resistances but nothing considerable. Melee combat is probably the best route to take against this foe.
 
Poltergeist (Devil) 
Avg. Hits: 85 
A/D: 121/100
Str/Con/Dex: 15/14/15 
Special: 75% Poison Res. Charm Res. Can: Poison, Paralyze.
Notes: Usually accompanied by groups of 3-6 lost souls
Levels: 13-???
The touch of a poltergeist can paralyze its victims, as well as paralyzing them.  One thing commonly noted about this creature is that it usually has a large number of disciples with it.
 
Imp (Devil) 
Avg. Hits: 75
A/D: 230/150
Str/Con/Dex: 17/14/15 
Special: 100% Electrical Res, 75% Poison Res, 50% Mind, Magic Res. See Invisible. Weapon Res(?). 
Notes: Found in a group of 1-3, with 1 group of 2-4 Dervish.(Unless accompanying Devil Spawn)
Levels: 12-13(Leading), 14-???
About the size of a man, imps are deadly combatants who are well protected.
 
Devil Spawn (Devil) 
Avg. Hits: 90
A/D: 180/170
Str/Con/Dex: 17/14/15 
Special: 100% Electrical Res, 75% Poison Res, 50% Mind, Magic Res. See Invisible. Weapon Res(?), Can Poison. 
Notes: Found a group of 1-3, with 1 group of 2-4 imps.
Levels: 14-???
With it's poisonous attacks, this devil can prove to be quite a challenge. It has a good attack as well as a good defence but has relatively little health and can be disposed of rather quickly with an all out attack.
 
Kei-Shuma (Devil) 
Avg. Hits: 75
A/D: 163/125
Str/Con/Dex: 17/15/15 
Special: 100% Electrical, 75% Poison, 50% Mind, Magic Res. Can Paralyze. 
Levels: ???
More powerful than their lesser kin, kei-shuma are strong fighters with a touch that can cause paralysis.
 
Greymah (Devil) 
Avg: Hits: 115
A/D: 176/144
Str/Con/Dex: 18/16/18 
Special: 100% Electrical, 75% Poison, 50% Mind, Magic Res. See Invisible. Invisible. Weapon Res(?). Can Electrocute.
Levels: ???
Believed by some to be distantly related to gargoyles, greymahs are only vaguely visible as a sparkling, crackling outline without magic.  Surrounded by a powerful electrical field, their touch can cause powerful shocks.  The electrical field helps to prevent injuries.
 
Minor Fiend (Devil) 
Avg. Hits: 100
A/D: 160/180
Str/Con/Dex: 18/16/18 
Special: 100% Electrical, 75% Poison, 50% Mind, Magic Res. See Invisible. Weapon Res(?). Can Disease.
Levels: 5-7. 
There is nothing minor about this beast. It has an ample attack and is is known to have diseased claws.
 
????? Dust Devil (Devil) 
Avg. Hits: 135
A/D: 196/181
Str/Con/Dex: 20/16/18 
Special: 75% Poison Res. 
Levels: ???
Dust devils are easy to recognize because of the swirling cloud of dust that is constantly being whipped up by the creature's wings.  They are good fighters.
 
Kenymah (Devil) 
Avg. Hits: 145
A/D: 226/202
Str/Con/Dex: 21/12/21 
Special: 100% Electrical, 75% Poison, 50% Mind, Magic Res. See Invisible. Can Electrocute. 
Levels: ???
Larger, stronger, and more dangerous than the lesser Greymah, the touch of the Kenymah is a shocking experience.
 
Fiend (Devil) 
Avg. Hits: 160
A/D: 225/188
Str/Con/Dex: 21/12/18 
Special: 75% Poison Res, 50% Fire Res, 25% Mind Res. Weapon Res(?). Can Cast Fire.
Levels: ???
Decent fighters, fiends are powerful magic users who normally use fire spells.  They are usually accompanied by a number of lesser devils.
 
????? Attorneus (Devil) 
Avg. Hits: 175
A/D: 150/300
Str/Con/Dex: 21/12/21 
Special: 100% Electrical, 75% Poison, 50% Mind, Magic Res. See Invisible. Can: Breathe Fire, Paralyze, Electrocute, Backstab, Steal.
Levels: ???
Truly one of the most horrifying creatures known to man. This creatures will suck the life right out of you and is very unforgiving. It can attack in a numerous amount ways and has a great defense.
 
Guardian (Devil) 
Avg: Hits: 175
A/D: 225/438
Str/Con/Dex: 22/21/12 
Special: 50% Fire, Cold, Electrical, Mind, Magic, Poison, Disease Res. Weapon Res(?).
Levels: ??? 
Rare, multilimbed devils, guardians are good fighters who are exceptionally well protected.  Capable of multiple attacks per round, for great amounts of damage, guardians often are found protecting valuable magical items.
 
Hakus (Devil) 
Avg: Hits: 225
A/D: 270/350
Str/Con/Dex: 22/21/12 
Special: 50% Fire, Cold, Electrical, Mind, Magic, Poison, Disease Res. Weapon Res(?).
Levels: ??? 
The Hakus with it's gnarled teeth are capable of mass damage with their attacks. They have numerous resistances but nothing that should stop an adventurer from mowing thrugh them with attacks or spells.
 
Arch-Fiend (Devil) 
Avg: Hits: 215
A/D: 265/219
Str/Con/Dex: 21/16/20 
Special: 90% Fire, 75% Poison, 25% Cold, Magic Res. Weapon Res(?), Can Cast Fire. 
Levels: ???
More powerful than the common fiend, archfiends wield powerful fire spells with which they attack their foes.  Good warriors, they normally travel with a number of lesser devils who are thrown into physical confrontations while the archfiend plies its magic.
 
????? Shadow Devil (Devil) 
Avg: Hits: 205
A/D: 285/229
Str/Con/Dex: 22/17/37 
Special: 90% Fire Res, 75% Poison Res, 25% Cold, Magic Res. See Invisible. Invisible. Weapon Res(?). Can: Poison, Critical Hit. Can Cast: Cold, Mind.
Levels: ???
Very rarely seen, shadow devils are exceptionally fast.  They are considered average foes by those tough enough to handle the fact that the shadow devils almost always strike first.
 
????? Arch-Devil (Devil) 
Avg: Hits: 300
A/D: 350/200
Str/Con/Dex: 22/17/37 
Special: 90% Fire, 75% Poison, 25% Cold, Magic Res. See Invisible. Invisible. Weapon Res(?). Can: Poison, Critical Hit. Can Cast: Cold, Mind.
Levels: ???
Glowing red eyes are prominent in this devils glare. It had killed many a person that crossed it's path and would have little difficulty in taking you down as well.
 
????? Devil Lord (Devil) 
Avg. Hits: 400
A/D: 300/300
Str/Con/Dex: 21/18/12 
Special: 100% Fire, 75% Poison, 50% Electrical. Can Breathe Fire. 
Levels: ???
Lord of the Devils, this evil wreth shows no mercy in it's attack. They are more than capable of slaying an entire group of adventurers.
 
????? Flaming Fiend (Devil) 
Avg. Hits: 475
A/D: 225/225
Str/Con/Dex: 21/18/12 
Notes: 100% Fire, 75% Poison, 50% Electrical Res. Can Breathe Fire.
Levels: ???
Fairly small and not very effective fighters, flaming fiends are very hard to kill.  They travel in groups, using their combined breath weapons to char powerful foes.
 
????? Fire Lord (Devil) 
Avg. Hits: 250
A/D: 625/312
Str/Con/Dex: 32/20/30 
Special: 100% Fire Res, 75% Poison Res, 50% Electrical Res. See Invisible. Charm Res. Weapon Res(?). Can Breath Fire. 
Levels: 10-12 
Powerful warriors, Fire Lords have a devastating breath weapon with which they augment their attacks.  They are usually accompanied by a number of their servants, flaming fiends who bathe their masters in gouts of flame.
 
????? Devil Prince (Devil) 
Avg. Hits: 1500 
A/D: 1500/625 
Str/Con/Dex: 51/25/35 
Special: 100% Fire, Mind, Paralysis, Drain Res, 75% Electrical, Cold Res, 50% Stone, Acid Res. See Invisible. Invisible. Charm Res. Weapon Res(?). 
Can: Age, Critical Hit. Can Cast: Fire, Cold, Electrical, Damage, Element. 
Levels: ???
One of the most powerful beings known to frequent the depths, the Devil Prince is believed to be observing and occasionally interfering in the plans of another great power, though he will not discuss his plans with mortals.  An exceptionally deadly warrior, he is capable of casting spells at an unbelievable level of effectiveness.  Nearly impossible to kill, he is always accompanied by Fire Lords and their servants.