Guild Ability Information
The following information is from Vamp's study of penalties in a previous
beta of the game.(Infinite Worlds)
Here are listed the abilities of Warrior (best in Critical Hit, Fighting),
Thief (best in Thieving, Backstabbing), Explorer (best in Perception),
Warlock (best in Language), and Ninja (best in Multi Swing). All abilities
are based on Dwarf and Human (for Ninja only), with maxed stats, but no
item equipped. Stats affect only thieving, perception & language
ability. Exactly HOW they affect the abilities is unknown.
| Warrior |
|
Level
|
Critical Hit
|
Multiple Swing
|
Fighting
|
|
1
|
0
|
0
|
14
|
|
50
|
7
|
6
|
28
|
|
100
|
13
|
11
|
38
|
|
150
|
20
|
17
|
47
|
|
200
|
26
|
21
|
53
|
|
300
|
38
|
31
|
63
|
|
400
|
49
|
40
|
72
|
|
500
|
59
|
48
|
79
|
|
700
|
77
|
62
|
89
|
|
999
|
100
|
82
|
100
|
| Thief |
|
Level
|
Thieving
|
Backstab
|
|
1
|
24
|
0
|
|
50
|
42
|
7
|
|
100
|
50
|
14
|
|
150
|
55
|
20
|
|
200
|
60
|
26
|
|
300
|
67
|
38
|
|
400
|
72
|
49
|
|
500
|
77
|
59
|
|
700
|
85
|
77
|
|
999
|
95
|
100
|
| Explorer |
|
Level
|
Critical Hit
|
Fighting
|
Perception
|
|
1
|
5
|
13
|
|
|
50
|
4
|
19
|
77
|
|
100
|
8
|
23
|
84
|
|
150
|
12
|
27
|
88
|
|
200
|
16
|
33
|
91
|
|
300
|
23
|
37
|
95
|
|
400
|
29
|
41
|
98
|
|
500
|
35
|
43
|
101
|
|
700
|
46
|
47
|
104
|
|
999
|
60
|
53
|
108
|
|
Warlock
|
|
Ninja
|
|
Level
|
Language
|
|
Thieving
|
Backstab
|
Critical Hit
|
Multiple Swings
|
Fighting
|
|
1
|
27
|
|
16
|
0
|
0
|
0
|
8
|
|
50
|
40
|
|
30
|
3
|
5
|
7
|
17
|
|
100
|
47
|
|
36
|
7
|
11
|
14
|
25
|
|
150
|
51
|
|
40
|
10
|
16
|
20
|
30
|
|
200
|
54
|
|
44
|
13
|
20
|
26
|
36
|
|
300
|
59
|
|
49
|
18
|
29
|
37
|
42
|
|
400
|
63
|
|
53
|
23
|
38
|
49
|
48
|
|
500
|
67
|
|
57
|
28
|
46
|
59
|
52
|
|
700
|
73
|
|
64
|
37
|
60
|
77
|
59
|
|
999
|
79
|
|
71
|
48
|
78
|
100
|
67
|
Finally, here is when guilds get their extra swings.
| Extra Swings Levels |
|
Guild
|
1st Extra
|
2nd Extra
|
3rd Extra
|
4th Extra
|
5th Extra
|
|
Ninja
|
28
|
60
|
131
|
287
|
629
|
|
Warrior
|
46
|
162
|
578
|
-
|
-
|
|
Paladin
|
50
|
192
|
??
|
-
|
-
|
|
Villain
|
53
|
243
|
800(?)
|
-
|
-
|
|
Barbarian
|
59
|
268
|
-
|
-
|
-
|
3rd Swing for villain is uncertain, but '-' indicated I am fairly certain
that guild does not get this number of extra swings.
Therefore, if you want extra swings, then the ninja's guild is really
your only option. Three extra swings before warrior(who is next best) even
gets their second completely blitzes all competition. I doubt that any
other guild will get a 4th extra swing, and most guilds will get their
3rd extra swing at very high levels.