Wizardry #7:

Crusaders of the Dark Savant

Walkthrough #1 - by Dennis G.


Skip the hints for The Game Walkthrough
These are some of the hints on playing Crusaders of the Dark Savant.            


The names of the four witches in the Witch Mountains are:

West-Carmela

South-Xandasa

North-Naralda

East-Barbana
Wear Neclamentic Charm found in Giants Cave down in the opening of the witch mountains at night to find out their names. 
To get the boat use the folowing code in the museum of New City.
   Scared 
   Angry
   Laughing
   Silent
   Surprised
   Happy


The two codes for the computer found in the forbiden zone New City are:
018@67C1
Central Security Access
Use this code to turn off the Security Cell after using the other code.
023@41A2


Black Ship Command
Look up the name Vidomina under Ships Files.


The solution to the Tests of the Hall of Crusaders in the City of Sky are.

First Test
Phoonzang

Second Test
Pyramid
Cross
Serpent
Dragon
Wand
Skull
Gate
Star

Third Test (The Black Ship)
Phoonzang

Search the Ship a few times.


The answear to the six spears in the Ratkin Ruins
534261
In the Isle of Crypts you'll find a pentogram with four rooms on the side
which hold two cristalls each. You'll nead to touch the crystalls in the order
writen on the flour next to the pentogram then in the following order. 
Dragon
Tower
Moon
Cross
Skull
Star
Egg


A helpfull hint on building a party.

To have a strong party you'll nead two magic users like a Mage, and a Psionic
or an Alchemist , your call. Allso it is helpfull to have a Lord and a Ninja.
Ninja is a good fighter and allso has theif skills whitch you nead to pass the
game. Then you can add two fighters. Don't forget that you can change professions,
but dont do it too often. You can use this adventage to start off your fighters
as magic users then change them to the fighters. That way you'll have a magic
using fighters. Allso start off your Mage as an alchemist so he can learn the
heal spell, then change him to the Mage. 

Walkthrough.
You begin the journe outside the New City. Start of by going into the pit close
by. Then find a passage in the forest which leads to the Sea of Sorrows, you should
find a chest with a journey map kit. Enter New City and search ewry building possible.
Free Capt. Borugard. Buy bunch of bannanas in the Inn Tavern. Now visit Munkharama,
the go to the Ukpyr and make alliance with umpani. You should get thermal pineapple
from them. Next go to the Gorn castle hiden underground in the Orkogre forest.Get
Bannsai Tree and Munks Innards. Use metal plate in the blood spil on the flour, first
search the spil. Give the killer Gorilla the bannanas. Tell the King the dartaen
alliance is broken. Next you should head for the Dionyseeus. Make sure you have at
least twenty thausand GP. If you are in nead of the money, head for the top of your
map where the road divides for the Ratkin Ruins and Nyctalinth. You should find a
clearing in the forest, and will be attacked by tree like monsters there. Walk around
get your hit points and GP up. Also use the Bannsai Tree at the grave in the middle
of the clearing, this should allow you passage into the Ratkin Ruins. When you pass
the seven levels of the Dionyseeus, kill the Magna Dane then search his chamber for
a chest containing the coil of the serpent. After the Dane head for Munkharama use
the Moon Stone found at the statue of Phoonzang in New City on the statue of Munkharama,
after placing the coins you find in the pools of water around the statue into the
golden urns. This will get you into the secret temple. Also if you'll find a well
shout COIN into it. In the land of dreams you'll find a dark room smoke the pipe after
each vission. The Dragon Mountains. Use the coil of the serpent at night in the Dragon
Mountains after going through the fog, and get plenty of magic before going into the
Dragon cave. You will have to fight Brumbadeg. The best spells to use on him are
Congjure ( highest lev ), haste, bless, enchanted blade, and few fire spels. Also
when just entering the cave never turn to the right, you'll get seperated from the
boat unless you have lots of stamina bottels and spells, whitch will help you get
the best sowrd in the game before the fight with Brumbadeg. The sword is in the City
of Sky, the latter which leads up to it is hiden in the middle cave you'll have to
swim to it (not far). Or fight Brumbadeg then get to the middle cave by boat. After
the City of Sky go to the Ratkin Ruins. There find a merchant selling fether weight.
When you find a blind ratkin use steal option, you'll get a signed ring, put it on in
the theifs guild. Ask the blind ratkin about Fun House he'll sell you a clown nose.
When you'll get to the levers pull the lever alone down and the levers together one up
one down for both flours. Put the rope and a bar into the pit, then go up the moving
belt and take the water slide. Also if you'll find wooden dowl put it through the hall
in the wall. You should end up at the Witch Mountains if all goe's well. Finish the
Giants Cave before going into Witch Mountains it is located close by. When Finished with
witches climb down the long wine youve made out of the four short pieces (merge). When
climed down the vine head left until you get to the Ukpyr Mountains use the Rebus Egg
found in the museum of New City in the salt marches. Now head for Nyctalinth in the
Lifestock buildind go through the wall after the ghost. Find the right grave and dig
it up with a shovel like weapon you fiound in the chest. When you find some eggs
obstracting your passage use thermal pinaple to blow them up. Now you are ready to go
to the Isle of the Crypts. When you find the Island use the magic wand to get in to it.
Use bones colmbs and brushess on the ugly gorn woman. Use legend map on the Gelen Stone
on one of it's sides. Might be the Star side. Also look for a botton in the Hall of
Gorrors. You shall find the jewel of the sun, use it outside the Isle of the Crpts on
one of the islands when you walk through one of the stones. You'll get to a werry big
room in the Isle of the Crypts with the names of the maps writen on flour. The Tume of
the Astral Domeney will open after you've been ewrywhere in this room 

Writen by Dennis G.

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