Humanoids
 
 
Goblie (Humanoid) 
Avg. Hits: 7 
A/D: 23/6 
Str/Con/Dex: 9/9/7 
Special: 25% Mind Res. 
Notes: Generally found in groups. 
Levels: 1-3 
Small, smelly relatives of Kobolds and Orcs, these little critters are the scourge of the Dungeon.  Considered to be some of the easiest prey for a starting adventurer, they are quite hard to find -- however, once found, they are usually gathered in substantial numbers -- their only true form of defense.
 
Skurg (Humanoid) 
Avg. Hits: 12/3 
A/D: 5 
Str/Con/Dex: 9/9/7 
Special: 25% Fire Res. 
Levels: 1-3 
The Skurg is nothing more than its name.  An annoying beast that was once humanoid, these puny creatures are perfect for an adventurers first kill.
 
Kobold (Humanoid) 
Avg. Hits: 5 
A/D: 23/6 
Str/Con/Dex: 6/9/7 
Special: 25% Fire Res 
Levels: 2-4 
These puny pests roam about the upper reaches of the dungeon, looking for novice adventurers to ambush and kill for dinner, while at the same time avoiding the same fate from stronger monsters.
 
Orc (Humanoid) 
Avg. Hits: 14 
A/D: 40/25 
Str/Con/Dex: 11/9/10 
Special: 25% Fire Res. 
Notes: Found with Goblies or Large Orcs. 
Levels: 2-6 
A bit shorter than a man, orcs are well known for their violent natures and taste for fresh blood.
 
Slave (Humanoid) 
Avg. Hits: 5 
A/D: -19/0 
Str/Con/Dex: 6/9/10 
Notes: Found in groups with Slaver Mashers, Slavers or other monsters. 
Levels: 2-4 
Slaves are usually members of the kobold, goblin, and orc races, though humans and dwarves are occasionally found as well.  Ill-treatment has made them timid and ineffectual in combat, but they rarely flee because their fear of their masters is often greater than that of death.
 
Twisted Dwarf  (Humanoid) 
Avg. Hits: 5 
A/D: 60/31 
Str/Con/Dex: 8/9/14 
Levels: 2-5 
Puny, weakened dwarves who have been outcast for their ill nature, they are known best for trying to kill anyone who crosses their path to gain loot, particularly metal arms and armour.
 
Outcast Goblin (Humanoid) 
Avg. Hits: 7 
A/D: 23/6 
Str/Con/Dex: 9/9/9 
Special: 10% Fire Res. 
Levels: 3-6 
Pushed out of their tribes in the perpetual power struggles that mark the goblin race, these bitter and angry creatures tend to vent their frustration violently on others, often even on creatures that they can't possibly win against in a wild effort to prove their worth.
 
Disciple (Humanoid) 
Avg. Hits: 25 
A/D: 50/44 
Str/Con/Dex: 11/10/13 
Notes: Found in groups, also with Norns or Gnomes. 
Levels: 4-7 
Armed with little but a raging fanaticism, these disciples of evil travel in hard enough groups to instill caution in many adventurers.
 
Skuldragl (Humanoid) 
Avg. Hits: 25 
A/D: 65/31 
Str/Con/Dex: 11/10/13 
Notes: Found in a group of 2-4. 
Levels: 4-6 
Bandits operating in small groups, skuldragls attack by ambush with the intention of looting their victims corpses.
 
Morloch (Humanoid) 
Avg. Hits: 15 
A/D: 45/45 
Str/Con/Dex: 11/18/13 
Special: 40% Magic Res, 50% Mind Res, 90% Paralysis, Drain, Acid Res. 
Levels: 4-6 
Once human, these creatures have abandoned the surface world and live by scavenging in the dungeon.  On occasion, they will attempt to kill surface dwellers for reasons best known to themselves.
 
Slaver (Humanoid) 
Avg. Hits: 35 
A/D: 60/45 
Str/Con/Dex: 14/12/11 
Special: 25% Mind Res. 
Notes: In a group of 1-4 with 1-3 groups of 4-12 slaves. 
Levels: 4-5 
These cruel, evil humanoids delight in using their strength and size to torment smaller creatures.
 
Slave Driver (Humanoid) 
Avg. Hits: 95 
A/D: 90/75 
Str/Con/Dex: 16/15/18 
Special: 50% Mind Res, 25% Disease, Poison Res. Charm Res(1). 
Notes: Accompanied by 1-3 groups of 1-4 slavers. 
Special Hint: Found at 9, 36, 4.  Use stairs found in the anti-magic area on Level 3. 
Levels: LAIRED on 4 
Outcast humans for the most part, slave drivers are often wealthy individuals very skilled in combat and masters of intimidation.  Some slave drivers are known to carry magical whips with which they force the submission of powerful creatures.
 
Goblin (Humanoid) 
Avg. Hits: 22 
A/D: 52/40 
Str/Con/Dex: 13/12/13 
Special: 25% Fire Res, 5% Cold Res. 
Notes: Usually found with outcast goblins. 
Levels: 5-7 
Commonly found on the fifth level, goblins travel in small groups that can be dangerous to a weakened adventurer traveling alone.
 
Large Orc (Humanoid) 
Avg: Hits: 30 
A/D: 65/55 
Str/Con/Dex: 11/11/10 
Special:  70% Cold Res, 35% Fire Res. 
Notes: Accompanied by Orcs 
Levels: 5-7 
Stronger and taller than their lesser kin, large orcs can be a serious opponents to adventurers.
 
Dwarf (Humanoid) 
Avg. Hits: 60 
A/D: 75/65 
Str/Con/Dex: 13/11/13 
Special: 30% Fire Res, 20% Cold Res. 
Levels: 5-7. 
Though small, dwarves are good fighters and take quite a bit of punishment to kill.
 
Dwarven Guard (Humanoid) 
Avg. Hits: 73 
A/D: 100/100 
Str/Con/Dex: 14/12/16 
Special: 80% Cold Res, 45% Fire Res, 35% Magic Res. 
Notes: Found on the way to the Dwarven Lord. Accompanied by 1-2 groups of 1-3 dwarves.  Random & Laired pop deeper in the dungeon. 
Levels: LAIRED on 5 & 7.  Random Pop on 6-9. 
Often found in fairly large groups, dwarven guards are very adept warriors who are very hard to kill.  However, they will usually not attack first unless one tries to get at whatever they are guarding.
 
Dwarven Lord (Humanoid) 
Avg. Hits: 185 
A/D: 150/180 
Str/Con/Dex: 19/16/18 
Special: 90% Cold Res, 65% Fire Res, 55% Magic Res, 25% Acid Res, Charm Res(1), Weapon Res(2), Can Critical Hit(1). 
Notes: Accompanied by 1-3 groups of 1-4 dwarven guards. Found in the dwarven mines. 
Special Hint: Located at 44, 22, 5. 
Levels: LAIRED on 5. 
Skilled and powerful fighters, Dwarven Lords are exceptionally difficult to defeat in combat.  There are many rumours that Dwarven Lords often carry valuable arms and armour, though no one has ever verified this.
 
Drung (Humanoid) 
Avg. Hits: 30 
A/D: 65/55 
Str/Con/Dex: 11/11/10 
Special: 70% Cold Res. 35% Fire Res. 
Notes: Usually only found when generated through the Seer or "Beast Search" 
Levels: 5 - Dwarven Mines. 
Cousins of the dwarves, drung gather in large groups searching for something which they will not discuss with others.  They will often flee if questioned about what they're doing.
 
Norn (Humanoid) 
Avg. Hits: 30 
A/D: 65/55 
Str/Con/Dex: 11/11/10 
Special: 35% Fire Res, 70% Cold Res. 
Notes: Found with disciples north of southwest stairs. 
Special Hint: Found at 2, 12, 5. 
Levels: LAIRED on 5 
Servants of evil, Norns are known as much for the bloody sacrifices that they delight in presiding over than anything else.
 
Troll (Humanoid) 
Avg: Hits: 35 
A/D: 86/69 
Str/Con/Dex: 12/11/14 
Special: 25% Fire, Cold, Electrical, Disease, Paralysis Res, 15% Stone, Drain Res, 5% Poison Res. 
Levels: 6-7 
Walking walls of muscle with a bad attitude, the trolls are difficult to kill.  Fairly stupid, they exist to "need eats--kill meat" as they are often heard muttering in combat.
 
Elf (Humanoid) 
Avg: Hits: 35 
A/D: 86/81 
Str/Con/Dex: 12/11/14 
Special: 50% Magic Res, 25% Mind Res, See Invisible, Weapon Res(1.5). 
Levels: 6-9 
Good fighters, elves wander the dungeon looking for faerie creatures that have been forced or trapped into the depths.  Little trusting of adventurers, they are known to occasionally join native dungeon races in their search.
 
Goblin Guard (Humanoid) 
Avg: Hits: 42 
A/D: 90/80 
Str/Con/Dex: 14/13/13 
Special: 30% Fire Res, 10% Cold Res. 
Notes: Found near the Goblin Lord. 
Levels: LAIRED on 6. Random pop 7-8. 
Tough, experienced goblin fighters, groups of goblin guards are rarely found wandering about the dungeon.  Usually, they are assigned a place to protect by their lords and will often defend it to the death.
 
Goblin Shaman (Humanoid) 
Avg: Hits: 31 
A/D: 65/60 
Str/Con/Dex: 11/12/14 
Special: 30% Fire Res, 20% Cold Res, See Invisible, Can Cast Fire. 
Levels: LAIRED on 6 
Rarely found, goblin shamans usually travel with guards for protection.  Though they aren't all that tough in combat, they make up for the difference by casting powerful spells.  They are capable of making a few magic items, and are often found carrying valuable items.
 
Goblin Lord (Humanoid) 
Avg: Hits: 170 
A/D: 120/115 
Str/Con/Dex: 19/18/16 
Special: 75% Fire Res, 35% Cold Res, See Invisible, Charm Res(1), Weapon Res(1.5). 
Notes: Found North of centre, accompanied by wyverns. 
Special Hint: 25, 30, 6 
Levels: LAIRED on 6. 
Having overcome all other members of his tribe, the Goblin Lord is a wily, dangerous opponent who is difficult to defeat.  Though he doesn't trust his henchmen, he will rarely be found alone.  A powerful magic item that is created by the goblin shamans permits the lord to bind a powerful dragon or two to serve him.  Well treated by the lord and his tribe, these walls of muscle and flame often destroy the lords enemies before they can cause him serious harm.
 
Gnome (Humanoid) 
Avg. Hits: 38 
A/D: 108/94 
Str/Con/Dex: 14/12/16 
Notes: Accompanied by Disciples. 
Levels: 8-10 
Believed by many to be kin to the dwarves, these small but dangerous fanatics are actually twisted, stunted humans who search for normal humans to sacrifice in dark rituals.
 
Gnoll (Humanoid) 
Avg. Hits: 40 
A/D: 88/75 
Str/Con/Dex: 14/12/15 
Notes: Accompanied by Elves 
Levels: 8-10 
Distant cousins of the goblins, gnolls often travel with other creatures, particularly elves whom they assist in their quests for a price.  Because of this, gnolls often have quite a bit of gold.
 
Goregi (Humanoid) 
Avg. Hits: 50 
A/D: 105/106 
Str/Con/Dex: 15/13/16 
Special: Res Magic, Charm Res 
Notes: Come in a group of 1 to 4. 
Levels: 10-12 
Giant goblins, goregi are powerful foes who roam about looking for things to smash for entertainment.
 
Sprite (Humanoid) 
Avg. Hits: 50 
A/D: 105/150 
Str/Con/Dex: 15/13/17 
Special: 75% Mind Res, 50% Magic Res. Can Cast Mind. 
Levels: 10-12 
Tiny faerie beings, sprites are very difficult to hit and are capable of weaving deadly illusions against anyone who attacks them.
 
Dryad (Humanoid) 
Avg. Hits: 65 
A/D: 128/31 
Str/Con/Dex: 14/13/25 
Special: 95% Magic Res, 75% Mind Res, 50% Stone, Acid Res. Can Cast Element. Charm Res, Weapon Res(2) 
Notes: Accompanied by Sprites. Rare. 
Levels: 10-12 
The faerie spirits of trees trapped underground, dryads lash out at anyone coming near.  Though weak combatants and easy to hit, they are capable of devastating elemental attacks.
 
Rock Elf (Humanoid) 
Avg. Hits: 45 
A/D: 118/95 
Str/Con/Dex: 14/13/17 
Special: 50% Magic Res, 25% Mind Res. See Invisible. Weapon Res(2) 
Levels: LAIRED on 10. Random pop 10-12. 
Cavern dwellers by choice, rock elves are very distrustful of surface dwellers, particularly forest dwelling elves.
 
Twisted Elf (Humanoid) 
Avg. Hits: 50 
A/D: 105/150 
Str/Con/Dex: 15/13/17 
Special: 70% Magic Res, 30% Mind Res. See Invisible. Weapon Res(2), Charm Res. 
Special Hint: Found at ?, ?, 10 
Levels: LAIRED on 10. 
Corrupted by the wealth found in the depths, twisted elves are usually served by rock elves and hoard powerful artifacts, usually gathered from other elves who are ambushed and slain.
 
Gruk (Humanoid) 
Avg. Hits: 25 
A/D: 100/50 
Str/Con/Dex: 17/14/21 
Special: 70% Magic Res, 30% Mind Res. See Invisible. Res Magic, Charm Res. 
Hint: You will need a special weapon to hurt them. Go to the old library for information. 
Special Hint: Only hit by the Blade of Sacrifice(from Norns). Found at 23, 26, 10. 
Levels: LAIRED on 10. 
Large, goblin-like creatures, gruks are believed to be servants of a creature from a greater depth, magically protected and sent higher in the dungeon on a quest.  What they're actually doing or how to defeat them is unknown.
 
Pog (Humanoid) 
Avg. Hits: 5 
A/D: 250/50 
Str/Con/Dex: 10/14/21 
Special: 70% Mind Res, 30% Magic Res. See Invisible. Res Magic. Charm Res. 
Hint: There's no weapon you can wield to hit them. 
Special Hint: Only hit by fists. 
Levels: 10-12 
A bunch of little runts, these creatures are thought to be searching for something.  Those who've seen them swear that Pogs are capable of swarming over heavily armed warriors, quickly pounding them to death with their bare hands.
 
Gumon (Humanoid) 
Avg. Hits: 65 
A/D: 146/119 
Str/Con/Dex: 15/14/15 
Levels: 11-13 
Members of the same cult as gnomes, Gumons are taller and more dangerous in combat.
 
Lost Soul (Humanoid) 
Avg. Hits: 38 
A/D: 91/19 
Str/Con/Dex: 15/14/12 
Notes: Come in 1-3 groups of 3-8. 
Levels: 11-13 
Occasionally, these fairly large groups of lost adventurers, driven partially mad by their isolation and constant danger, will swarm over adventurers looking for clues to the sunlight, having become so distrustful that they don't believe a simple question will be answered truthfully.
 
Hobgoblin (Humanoid) 
Avg. Hits: 55 
A/D: 146/119 
Str/Con/Dex: 15/14/16 
Levels: ?? 
Cousins of the common goblins, hobgoblins are larger, stronger, and more intelligent, which makes them tough foes.
 
ZBrat (Humanoid) 
Avg. Hits: 25 
A/D: 300/1 
Str/Con/Dex: 6/2/50 
Special: Charm Res. 
Notes: Come in 4 groups of unknown size:  >12 
Hint: Try an item casting a powerful spell at a low SL. 
Special Hint: Rod of Ultimate Power 
Levels: ?? 
Little larger than a human infant, these miserable little creatures are feared by most creatures because of their huge numbers and uncanny speed.  Reports have it that they're very easy to kill, but for every one that is killed, two more leap forth to take its place.  The boasts of an adventurer called Blade that he managed to defeat an entire pack of these creatures unharmed is considered on the most outrageous lies ever told in the tavern, and that takes in a lot of big ones.
 
Chardon (Humanoid) 
Avg. Hits: 55 
A/D: 181/125 
Str/Con/Dex: 17/15/18 
Special: Can Critical Hit(1). 
Levels: ?? 
Wandering parties of adventuring hobgoblin blade masters, these are serious opposition to parties of adventurers from the surface.
 
Ruffian (Humanoid) 
Avg. Hits: 65 
A/D: 163/156 
Str/Con/Dex: 17/15/21 
Special: Can Backstab(1) 
Levels: ?? 
Skilled fighters and thieves, ruffians gather loot by stealth or main force, whatever serves best.
 
Humanant (Humanoid) 
Avg. Hits: 85 
A/D: 176/175 
Str/Con/Dex: 17/16/19 
Special: Can Backstab(1) 
Levels: ?? 
Warriors of a sort, and fairly adept ones at that, humanants are known for their twisted and warped senses of humour.  Delighting in insults and humiliation, humanants strike from behind as much as possible, taunting their foes.
 
Pixie (Humanoid) 
Avg. Hits: 75 
A/D: 155/169 
Str/Con/Dex: 15/16/18 
Special: 50% Magic, Mind Res. See Invisible. Invisible. Charm Res. Can Cast: Mind, Damage. 
Levels: ?? 
Nearly man sized, these twisted faerie beings have come to hate any who've seen the light of day.  Normally invisible, they attack with powerful damage spells to eliminate their foes.
 
Dredan (Humanoid) 
Avg. Hits: 75 
A/D: 155/169 
Str/Con/Dex: 15/16/18 
Special: 50% Magic, Mind Res. See Invisible. Invisible. Can Critical Hit(1) 
Levels: 17?? 
Warriors famous for their quest hunting down undead creatures, dredan are well versed in the arts necessary to hunt down and destroy the unliving.  They will normally only chase undead that try to flee from them.
 
Dredan Lord (Humanoid) 
Avg. Hits: 155 
A/D: 167/182 
Str/Con/Dex: 15/16/18 
Special: 50% Mind, Magic Res. See Invisible. Invisible. Weapon Res(?). Can: Critical Hit(1), Backstab(1), Behead(1). 
Notes: Found in the Torture Chambers 
Levels: LAIRED on 17?? 
Leader of the dredan roaming the dungeon, the Dredan Lord is a powerful warrior, skilled in the art of instant death.  Normally hidden within a field of invisibility, when in combat he strikes for the head.
 
Brigand (Humanoid) 
Avg. Hits: 105 
A/D: 188/181 
Str/Con/Dex: 17/17/18 
Special: Can Steal(1.5) 
Levels: ?? 
Outcast thieves who actually prefer to prey upon other thieves, brigands are slippery customers who are exceptionally adept at lifting purses.
 
Siren (Humanoid) 
Avg. Hits: 75 
A/D: 155/262 
Str/Con/Dex: 12/17/20 
Special: 80% Mind Res. 50% Magic Res. See Invisible. Invisible. Can Cast: Mind, Kill. 
Levels: ?? 
Rarely seen because of their cloak of invisibility, sirens are hags who attack indiscriminately with powerful mind and body effecting spells.  They are protected by a powerful enchantment that makes them difficult to hit.
 
Looting Fool (Humanoid) 
Avg. Hits: 150 
A/D: 180/219 
Str/Con/Dex: 17/17/18 
Levels: ?? 
Slight of hand artists and cheats, Looting Fools believe that they can get the better of their adversaries in any situation, even if they're outclassed.  Unfortunately (for them), their skills don't match their attitudes.
 
Witch (Humanoid) 
Avg. Hits: 210 
A/D: 239/238 
Str/Con/Dex: 18/18/15 
Special: 50% Poison, Acid Res. 15% Mind Res. See Invisible. Invisible. Can Cast Element. 
Levels: ?? 
Normally hidden by a field of invisibility, witches are strong fighters who occasionally use powerful elemental spells to kill their foes.
 
Cannibal (Humanoid) 
Avg. Hits: 155 
A/D: 201/112 
Str/Con/Dex: 21/17/12 
Levels: ?? 
Powerful, renegade goblin lords, cannibals are good fighters, with a lively taste for humanoid flesh.  While they actually prefer goblinoids, leg of elf is considered a nice treat.
 
????? Gorguni (Humanoid) 
Avg. Hits: 145 
A/D: 201/250 
Str/Con/Dex: 21/17/12 
Special: 100% Mind Res. Can Steal(1) 
Levels: ?? 
Strange looking humanoids with long, rubbery limbs, gorguni are fairly dangerous in combat, though they will steal a little loot rather than fight on occasion.  Their rubbery skin is hard to cut.
 
Mengu-Pixie (Humanoid) 
Avg. Hits: 185 
A/D: 170/281 
Str/Con/Dex: 18/17/20 
Special: Weapon Res. Can Cast Electrical. 
Levels: ?? 
Evil pixies with strong magical defenses, Mengu-Pixies are only average at best when attacking with their electrical touch, but they are well warded by magic and quite hard to hit and kill.  They occasionally use powerful electrical spells.
 
Shadow Goblin (Humanoid) 
Avg. Hits: 185 
A/D: 275/181 
Str/Con/Dex: 18/17/30 
Special: 50% Fire, Cold, Poison, Acid Res. Invisible. Weapon Res(?) 
Levels: ?? 
Believed to be the spirits of goblin lords sent back to life by their gods,  these nearly man-sized goblinoid outlines are terrible foes.
 
Wandering Goru (Humanoid) 
Avg. Hits: 885 
A/D: 275/581 
Str/Con/Dex: 18/17/30 
Special: 50% Fire, Cold, Poison, Acid Res. Invisible. Weapon Res. Can Critical Hit(1). 
Levels: ?? 
A strange being, the Wandering Goru is believed to be an ancient elfkin, whose race was destroyed long ago.  Always alone, he wanders aimlessly.  If spoken to, he may reveal information that he has witnessed in his ages of wandering.  If attacked, he fights back with deadly effect.  His many centuries of life have honed his skills to a fine point, and he is magically protected from simple injuries.  Even with powerful weapons, he is no easy victim.
 
????? Mengu-Ogre (Humanoid) 
Avg. Hits: 250 
A/D: 331/194 
Str/Con/Dex: 18/17/15 
Special: 50% Fire, Cold, Poison, Acid Res. Weapon Res. 
Levels: ?? 
Little more than three feet high, the mengu-ogres are vicious opponents who are very powerful attackers, much more so than their size would suggest.  Actually distantly related to goblins, they are so named for their favorite dish, which they make from the solitary ogres they pick off and tear apart.
 
????? Goliath (Humanoid) 
Avg. Hits: 500 
A/D: 600/188 
Str/Con/Dex: 51/15/12 
Levels: ?? 
Giant goblins (at least from a goblins perspective), goliaths stand over six feet tall.  They are extremely powerful attackers, and are difficult to kill.  Fortunately for adventurers, they are not nearly as violent as typical goblins.
 
????? Chuka (Humanoid) 
Avg. Hits: 320 
A/D: 380/201 
Str/Con/Dex: 18/17/15 
Special: 50% Cold, Poison, Acid Res. Weapon Res(?) 
Levels: ?? 
One of the most powerful humanoids known, the Chuka are large and intimidating. They rarely back away from a fight and are feared by most of the other denziens of the deep.
 
????? Dark Vengence (Humanoid) 
Avg. Hits: 150 
A/D: 555/312 
Str/Con/Dex: 31/17/22 
Special: See Invisible. Invisible. Can Critical Hit(1.2) 
Levels: ?? 
Agents of dark powers and anyone else who can afford to higher them, Dark Vengence are highly accurate killers.  However, they aren't all that difficult to kill, if they don't succeed in their initial attack.
 
????? Soul Assassin (Humanoid) 
Avg. Hits: 175 
A/D: 811/262 
Str/Con/Dex: 35/18/30 
Special: See Invisible. Invisible. Weapon Res. Can: Critical Hit(1.5), Backstab(1) 
Levels: ?? 
A minor power in his own right, the Soul Assassin is usually accompanied by Dark Vengence.  Totally focused on killing as quickly as possible, an alert and exceptionally fast adventurer can fairly easily kill him.