Your First Character
 

There is some annoyance in switching between the guild and race statistics tables in order to find out which aligned characters can join particular guilds.  I constructed this table so that players can easily determine what their chosen race and alignment will limit their available guilds to.
Note that all races and alignments can join the artisan's guild.
 
 
Race
Alignment
Warrior
Paladin
Ninja
Villain
Explorer
Thief
Barbarian
Magi
Sorceror
Warlock
Cleric
Human
Good
X
X
X
 
X
 
 
X
X
X
 
 
Neutral
X
 
 
 
X
X
X
X
 
X
X
 
Evil
X
 
X
X
X
 
X
X
X
X
 
Elf
Good
 
X
 
 
X
 
 
X
X
X
 
 
Neutral
 
 
 
 
X
X
 
X
 
X
X
 
Evil
 
 
 
 
X
 
 
X
X
X
 
Giant
Neutral
X
 
 
 
X
 
X
 
 
 
 
Gnome
Good
 
X
 
 
X
 
 
X
X
 
 
 
Neutral
 
 
 
 
X
X
X
X
 
 
X
 
Evil
 
 
 
X
X
 
X
X
X
 
 
Dwarf
Neutral
X
 
 
 
X
X
X
 
 
X
X
Ogre
Good
X
 
 
 
 
 
 
 
 
 
 
 
N & E
X
 
 
 
 
 
X
 
 
 
 
Yeti
Good
X
 
 
 
X
 
 
X
X
 
 
 
Evil
X
 
 
X
X
 
X
X
X
 
 
Saris
Neutral
 
 
 
 
X
X
 
X
 
X
X
Troll
Good
 
 
X
 
 
 
 
 
 
 
 
 
Neutral
 
 
 
 
 
X
X
 
 
 
 
 
Evil
 
 
X
X
 
 
X
 
 
 
 
Race
Alignment
Warrior
Paladin
Ninja
Villain
Explorer
Thief
Barbarian
Magi
Sorceror
Warlock
Cleric
 
 

The easiest (and arguably the best) way to start off is by creating a ogre or a giant able to join the Warrior's guild with maximum Constitution.
The stats should be:  STR 14, INT & WIS 10, CON 16, CHA 4, DEX 12. (Add Con if any points are left over)
This character will gain HP quickly and be likely to survive.

As the helplesson says, running away is a characters best defense early on in the game.  Generally, gaining a level as soon as you have enough experience to do so is wise until you at least have 80 or so HP.  The most dangerous enemies early on are floor slimes, which can spit acid for large amounts of damage.
As you adventure you will find potions or tomes that increase your statistics.  Since you wisely started with 10 INT & WIS, you can use tomes, and this character should use any tomes of the correct alignment.(Re-aligning items is expensive and generally not worth it unless you have a bit of money to play with)

On deeper levels, large groups of monsters(slaves are a perfect example) will block your escape, so be careful that you do not start venturing down deep in the dungeon too early, because it is quite likely that you will die.  While dying does not mean the end of your character, it can hinder a character's early progress, chewing up vital gold, and there is always the possibility that there will be complications - reducing statistics, aging, often making you want to discard the character.  Unless the situation is extremely bad, it is probably best to continue with the same character, as you will have already gained a few levels and bought items from the store that a newly created character has not.

As you collect more tomes & potions, you will find many that are not of your character's alignment.  You may want to start a second character to give these tomes to.  This newly created character(who you will probably want to be a spellcaster) is called a legacy character.  Legacy characters are characters that feed off the success of your previous characters, being given items and gold to increase their initial abilities.  There is nothing wrong with this, and indeed many players create legacy characters when playing Demise.  If you are playing multiplayer, you should be able to get someone to hold your tomes for you while you switch characters.(Make sure you have created your legacy character before you dump your tomes on someone!)  If you are playing single-player, you can easily transfer the tomes between your multiple characters.

You will probably want your second character to be a spellcaster.  Elves generally make the best spellcasters as they have the highest Intelligence & Wisdom, which gives them more spell points than any other race.  A sorceror is arguably the best spellcaster, as they have a wide range of offensive spells at their disposal, and can cast resistance spells earlier and thus for a cheaper cost than any other guild.(However, other spellcasting guilds are good too - pick the one that you like the sound of)  If you wish to join the spellcasting guild straight away(and it is not possible with some), you will have a substantially weaker initial character than a fighting character.(The ogre, for example)  When starting off this new character, you must remember that they are not as strong as your first character(which is the character you are used to playing with), and will need to use starting off tactics again.  This means you must again be prepared to turn tail and run from those monsters on level 1, unlike you have been doing with your first character.  If you are playing single player, you can set your first character to defend, and then travel around as a group, getting your spellcaster to attack, while having them protected by your more powerful character.

Also, remember to get this character as many HP as possible by following the points below: